return wxRect(GetClientAreaOrigin(), GetClientSize());
}
+ // client<->window size conversion
+ virtual wxSize ClientToWindowSize(const wxSize& size) const;
+ virtual wxSize WindowToClientSize(const wxSize& size) const;
+
// get the size best suited for the window (in fact, minimal
// acceptable size using which it will still look "nice" in
// most situations)
virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
+ // Like Set*Size, but for client, not window, size
+ virtual void SetMinClientSize(const wxSize& size)
+ { SetMinSize(ClientToWindowSize(size)); }
+ virtual void SetMaxClientSize(const wxSize& size)
+ { SetMaxSize(ClientToWindowSize(size)); }
+
// Override these methods to impose restrictions on min/max size.
// The easier way is to call SetMinSize() and SetMaxSize() which
// will have the same effect. Doing both is non-sense.
virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
+ // Like Get*Size, but for client, not window, size
+ virtual wxSize GetMinClientSize() const
+ { return WindowToClientSize(GetMinSize()); }
+ virtual wxSize GetMaxClientSize() const
+ { return WindowToClientSize(GetMaxSize()); }
+
// Get the min and max values one by one
int GetMinWidth() const { return GetMinSize().x; }
int GetMinHeight() const { return GetMinSize().y; }
static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
+ // return true if the window has focus (handles composite windows
+ // correctly - returns true if GetMainWindowOfCompositeControl()
+ // has focus)
+ virtual bool HasFocus() const;
+
// can this window have focus in principle?
//
// the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
{ return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
+ // this function will generate the appropriate call to Navigate() if the
+ // key event is one normally used for keyboard navigation and return true
+ // in this case
+ bool HandleAsNavigationKey(const wxKeyEvent& event);
+
// move this window just before/after the specified one in tab order
// (the other window must be our sibling!)
void MoveBeforeInTabOrder(wxWindow *win)
virtual void ClearBackground();
// freeze the window: don't redraw it until it is thawed
- void Freeze() { if ( !m_freezeCount++ ) DoFreeze(); }
+ void Freeze();
// thaw the window: redraw it after it had been frozen
- void Thaw()
- {
- wxASSERT_MSG( m_freezeCount, "Thaw() without matching Freeze()" );
-
- if ( !--m_freezeCount )
- DoThaw();
- }
+ void Thaw();
// return true if window had been frozen and not unthawed yet
bool IsFrozen() const { return m_freezeCount != 0; }
#if wxUSE_HELP
// associate this help text with this window
void SetHelpText(const wxString& text);
- // associate this help text with all windows with the same id as this
- // one
- void SetHelpTextForId(const wxString& text);
+
+#if WXWIN_COMPATIBILITY_2_8
+ // Associate this help text with all windows with the same id as this one.
+ // Don't use this, do wxHelpProvider::Get()->AddHelp(id, text);
+ wxDEPRECATED( void SetHelpTextForId(const wxString& text) );
+#endif // WXWIN_COMPATIBILITY_2_8
+
// get the help string associated with the given position in this window
//
// notice that pt may be invalid if event origin is keyboard or unknown