static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
+ // return true if the window has focus (handles composite windows
+ // correctly - returns true if GetMainWindowOfCompositeControl()
+ // has focus)
+ virtual bool HasFocus() const;
+
// can this window have focus in principle?
//
// the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus