#include "wx/icon.h"
#include "wx/artprov.h"
-#include "wx/xrc/xml.h"
+#include "wx/xml/xml.h"
+
+#ifdef WXMAKINGDLL_XRC
+ #define WXDLLIMPEXP_XRC WXEXPORT
+#elif defined(WXUSINGDLL)
+ #define WXDLLIMPEXP_XRC WXIMPORT
+#else // not making nor using DLL
+ #define WXDLLIMPEXP_XRC
+#endif
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxToolBar;
-class WXXMLDLLEXPORT wxXmlResourceHandler;
-class WXXMLDLLEXPORT wxXmlSubclassFactory;
-class WXXMLDLLEXPORT wxXmlSubclassFactoriesList;
+class WXDLLIMPEXP_XRC wxXmlResourceHandler;
+class WXDLLIMPEXP_XRC wxXmlSubclassFactory;
+class WXDLLIMPEXP_XRC wxXmlSubclassFactoriesList;
class wxXmlResourceModule;
// encoded in root node of XRC file as "version" property).
//
// Rules for increasing version number:
-// - change it only if you made incompatible change to the format. Addition of new
-// attribute to control handler is _not_ incompatible change, because older
-// versions of the library may ignore it.
+// - change it only if you made incompatible change to the format. Addition
+// of new attribute to control handler is _not_ incompatible change, because
+// older versions of the library may ignore it.
// - if you change version number, follow these steps:
// - set major, minor and release numbers to respective version numbers of
// the wxWindows library (see wx/version.h)
-// - reset revision to 0 unless the first three are same as before, in which
-// case you should increase revision by one
+// - reset revision to 0 unless the first three are same as before,
+// in which case you should increase revision by one
#define WX_XMLRES_CURRENT_VERSION_MAJOR 2
#define WX_XMLRES_CURRENT_VERSION_MINOR 3
#define WX_XMLRES_CURRENT_VERSION_RELEASE 0
WX_XMLRES_CURRENT_VERSION_RELEASE * 256 + \
WX_XMLRES_CURRENT_VERSION_REVISION)
-class WXXMLDLLEXPORT wxXmlResourceDataRecord
+class WXDLLIMPEXP_XRC wxXmlResourceDataRecord
{
public:
wxXmlResourceDataRecord() : Doc(NULL), Time(wxDateTime::Now()) {}
};
-#ifdef WXXMLISDLL
-WX_DECLARE_EXPORTED_OBJARRAY(wxXmlResourceDataRecord, wxXmlResourceDataRecords);
-#else
-WX_DECLARE_OBJARRAY(wxXmlResourceDataRecord, wxXmlResourceDataRecords);
-#endif
+WX_DECLARE_USER_EXPORTED_OBJARRAY(wxXmlResourceDataRecord,
+ wxXmlResourceDataRecords,
+ WXDLLIMPEXP_XRC);
enum wxXmlResourceFlags
{
// This class holds XML resources from one or more .xml files
// (or derived forms, either binary or zipped -- see manual for
// details).
-class WXXMLDLLEXPORT wxXmlResource : public wxObject
+class WXDLLIMPEXP_XRC wxXmlResource : public wxObject
{
public:
// Constructor.
void InitAllHandlers();
// Initialize only a specific handler (or custom handler). Convention says
- // that handler name is equal to the control's name plus 'XmlHandler', for example
- // wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource compiler
- // (xmlres) can create include file that contains initialization code for
- // all controls used within the resource.
+ // that handler name is equal to the control's name plus 'XmlHandler', for
+ // example wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource
+ // compiler (xmlres) can create include file that contains initialization
+ // code for all controls used within the resource.
void AddHandler(wxXmlResourceHandler *handler);
// Add a new handler at the begining of the handler list
// Removes all handlers
void ClearHandlers();
-
+
// Registers subclasses factory for use in XRC. This function is not meant
// for public use, please see the comment above wxXmlSubclassFactory
// definition.
// wxXmlResourceHandler is an abstract base class for resource handlers
// capable of creating a control from an XML node.
-class WXXMLDLLEXPORT wxXmlResourceHandler : public wxObject
+class WXDLLIMPEXP_XRC wxXmlResourceHandler : public wxObject
{
+DECLARE_ABSTRACT_CLASS(wxXmlResourceHandler)
public:
// Constructor.
wxXmlResourceHandler();
// FIXME -- remove this $%^#$%#$@# as soon as Ron checks his changes in!!
-void wxXmlInitResourceModule();
+WXDLLIMPEXP_XRC void wxXmlInitResourceModule();
// This class is used to create instances of XRC "object" nodes with "subclass"
// register your subclasses via wxWindows' RTTI mechanism. This class is useful
// only for language bindings developer who need a way to implement subclassing
// in wxWindows ports that don't support wxRTTI (e.g. wxPython).
-class WXXMLDLLEXPORT wxXmlSubclassFactory
+class WXDLLIMPEXP_XRC wxXmlSubclassFactory
{
public:
- // Try to create instance of given class and return it, return NULL on failure:
+ // Try to create instance of given class and return it, return NULL on
+ // failure:
virtual wxObject *Create(const wxString& className) = 0;
virtual ~wxXmlSubclassFactory() {}
};