Use this to name your customized DLLs differently
</description>
</option>
+ <!-- These basically do what vendor does in the places it didn't. -->
+ <!-- They should all be unified under some suitable descriptor -->
+ <option name="WX_FLAVOUR">
+ <default-value></default-value>
+ </option>
+ <option name="WX_LIB_FLAVOUR">
+ <default-value></default-value>
+ </option>
<option name="CFG">
<default-value></default-value>
<option name="EXTRALIBS_GUI"/>
<option name="EXTRALIBS_OPENGL"/>
<option name="EXTRALIBS_SDL"/>
+ <option name="EXTRALIBS_GNOMEPRINT"/>
<option name="HOST_SUFFIX"/>
- <option name="WX_FLAVOUR"/>
- <option name="WX_LIB_FLAVOUR"/>
<option name="SAMPLES_RPATH_FLAG"/>
<option name="SAMPLES_RPATH_POSTLINK"/>
<if cond="COMPILER=='gcc'">-lopengl32 -lglu32</if>
</set>
<set var="EXTRALIBS_SDL"/>
+ <set var="EXTRALIBS_GNOMEPRINT"/>
<set var="WITH_PLUGIN_SDL">0</set>
<set var="SHARED">0</set>
<set var="WXUNIV">0</set>
<set var="UNICODE">0</set>
+ <!-- Free version does not distribute OpenGL,
+ in commercial distribution better use dmars_smake format -->
+ <set var="USE_OPENGL">0</set>
</if>
<!-- No need for wxUniv on embedded devices (yet): -->