wxAuiFloatingFrame::~wxAuiFloatingFrame()
{
// if we do not do this, then we can crash...
wxAuiFloatingFrame::~wxAuiFloatingFrame()
{
// if we do not do this, then we can crash...
}
void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
{
// notify the owner manager that the pane is moving
}
void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
{
// notify the owner manager that the pane is moving
m_lastDirection = dir;
}
void wxAuiFloatingFrame::OnMoveFinished()
{
// notify the owner manager that the pane has finished moving
m_lastDirection = dir;
}
void wxAuiFloatingFrame::OnMoveFinished()
{
// notify the owner manager that the pane has finished moving