wxAuiFloatingFrame::~wxAuiFloatingFrame()
{
// if we do not do this, then we can crash...
- if(m_owner_mgr && m_owner_mgr->m_action_window == this)
+ if (m_owner_mgr && m_owner_mgr->m_action_window == this)
{
m_owner_mgr->m_action_window = NULL;
}
+
m_mgr.UnInit();
}
SetTitle(pane.caption);
- if (pane.floating_size != wxDefaultSize)
+ // This code is slightly awkward because we need to reset wxRESIZE_BORDER
+ // before calling SetClientSize() below as doing it after setting the
+ // client size would actually change it, at least under MSW, where the
+ // total window size doesn't change and hence, as the borders size changes,
+ // the client size does change.
+ //
+ // So we must call it first but doing it generates a size event and updates
+ // pane.floating_size from inside it so we must also record its original
+ // value before doing it.
+ const bool hasFloatingSize = pane.floating_size != wxDefaultSize;
+ if (pane.IsFixed())
+ {
+ SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
+ }
+
+ if ( hasFloatingSize )
{
SetSize(pane.floating_size);
}
size = pane.min_size;
if (size == wxDefaultSize)
size = m_pane_window->GetSize();
- if (pane.HasGripper())
+ if (m_owner_mgr && pane.HasGripper())
{
if (pane.HasGripperTop())
size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
}
-void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
+void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event))
{
- m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->OnFloatingPaneResized(m_pane_window, GetRect());
+ }
}
void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
{
- m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
- if (!evt.GetVeto()) {
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
+ }
+ if (!evt.GetVeto())
+ {
m_mgr.DetachPane(m_pane_window);
Destroy();
}
m_last3_rect = m_last2_rect;
m_last2_rect = m_last_rect;
m_last_rect = win_rect;
+
+ // However still update the internally stored position to avoid
+ // snapping back to the old one later.
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->GetPane(m_pane_window).
+ floating_pos = win_rect.GetPosition();
+ }
+
return;
}
void wxAuiFloatingFrame::OnMoveStart()
{
// notify the owner manager that the pane has started to move
- m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
+ }
}
void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
{
// notify the owner manager that the pane is moving
- m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
+ }
m_lastDirection = dir;
}
void wxAuiFloatingFrame::OnMoveFinished()
{
// notify the owner manager that the pane has finished moving
- m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
+ if (m_owner_mgr)
+ {
+ m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
+ }
}
void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
{
- if (event.GetActive())
+ if (m_owner_mgr && event.GetActive())
{
m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
}
// functionality to wxWidgets itself)
bool wxAuiFloatingFrame::isMouseDown()
{
- return wxGetMouseState().LeftDown();
+ return wxGetMouseState().LeftIsDown();
}