-/////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////
// Name: progdlgg.h
// Purpose: wxProgressDialog class
// Author: Karsten Ballüder
// Created: 09.05.1999
// RCS-ID: $Id$
// Copyright: (c) Karsten Ballüder
-// Licence: wxWindows license
-/////////////////////////////////////////////////////////////////////////////
+// Licence: wxWindows license
+////////////////////////////////////////////////////
#ifndef __PROGDLGH_G__
#define __PROGDLGH_G__
#if wxUSE_PROGRESSDLG
-#include "wx/frame.h"
+#include "wx/dialog.h"
-/** Progress dialog which shows a moving progress bar.
+class WXDLLEXPORT wxButton;
+class WXDLLEXPORT wxGauge;
+class WXDLLEXPORT wxStaticText;
+
+/* Progress dialog which shows a moving progress bar.
Taken from the Mahogany project.*/
-class WXDLLEXPORT wxProgressDialog : public wxFrame
+class WXDLLEXPORT wxProgressDialog : public wxDialog
{
DECLARE_DYNAMIC_CLASS(wxProgressDialog)
public:
- /** Creates and displays dialog, disables event handling for other
+ /* Creates and displays dialog, disables event handling for other
frames or parent frame to avoid recursion problems.
@param title title for window
@param message message to display in window
@param style is the bit mask of wxPD_XXX constants from wx/defs.h
*/
wxProgressDialog(const wxString &title, wxString const &message,
- int maximum = 100,
- wxWindow *parent = NULL,
- int style = wxPD_APP_MODAL | wxPD_AUTO_HIDE);
- /** Destructor.
+ int maximum = 100,
+ wxWindow *parent = NULL,
+ int style = wxPD_APP_MODAL | wxPD_AUTO_HIDE);
+ /* Destructor.
Re-enables event handling for other windows.
*/
~wxProgressDialog();
- /** Update the status bar to the new value.
+ /* Update the status bar to the new value.
@param value new value
@param newmsg if used, new message to display
@returns true if ABORT button has not been pressed
*/
- bool Update(int value = -1, const wxString& newmsg = _T(""));
+ bool Update(int value = -1, const wxString& newmsg = wxT(""));
- /** Can be called to continue after the cancel button has been pressed, but
+ /* Can be called to continue after the cancel button has been pressed, but
the program decided to continue the operation (e.g., user didn't
confirm it)
*/
void Resume() { m_state = Continue; }
- /// Callback for optional abort button
- void OnCancel(wxCommandEvent& WXUNUSED(event)) { m_state = Canceled; }
-
- /// callback to disable "hard" window closing
+ // implementation from now on
+ // callback for optional abort button
+ void OnCancel(wxCommandEvent& event);
+ // callback to disable "hard" window closing
void OnClose(wxCloseEvent& event);
private:
- /// the status bar
- class wxGauge *m_gauge;
- /// the message displayed
- class wxStaticText *m_msg;
- /// disable all or parent window only
- bool m_disableParentOnly;
- /// parent window
- class wxWindow *m_parent;
- /// continue processing or not (return value for Update())
+ // create the label with given text and another one to show the time nearby
+ // under the lastWindow and modify it to be the same as the control created
+ // (which is returned)
+ wxStaticText *CreateLabel(const wxString& text, wxWindow **lastWindow);
+
+ // the status bar
+ wxGauge *m_gauge;
+ // the message displayed
+ wxStaticText *m_msg;
+ // displayed elapsed, estimated, remaining time
+ class wxStaticText *m_elapsed,
+ *m_estimated,
+ *m_remaining;
+ // time when the dialog was created
+ unsigned long m_timeStart;
+
+ // parent top level window (may be NULL)
+ wxWindow *m_parentTop;
+
+ // continue processing or not (return value for Update())
enum
{
Uncancelable = -1, // dialog can't be canceled
Continue, // can be cancelled but wasn't
Finished // finished, waiting to be removed from screen
} m_state;
- /// the abort button (or NULL if none)
- class wxButton *m_btnAbort;
- /// the maximum value
+ // the abort button (or NULL if none)
+ wxButton *m_btnAbort;
+ // the maximum value
int m_maximum;
DECLARE_EVENT_TABLE()