#include <windows.h>
-#ifndef __GNUWIN32__
+#if (defined(__WIN95__) && !defined(__GNUWIN32__)) || defined(__TWIN32__)
#include <commctrl.h>
#endif
+#ifndef __TWIN32__
#ifdef __GNUWIN32__
#include "wx/msw/gnuwin32/extra.h"
#endif
+#endif
#include "wx/msw/dib.h"
#include "wx/tbar95.h"
msflags |= TBSTYLE_FLAT;
}
+ bool want3D;
+ WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D) ;
+
+ // Even with extended styles, need to combine with WS_BORDER
+ // for them to look right.
+ if ( want3D || wxStyleHasBorder(m_windowStyle) )
+ msflags |= WS_BORDER;
+
// Create the toolbar control.
HWND hWndToolbar = CreateWindowEx
(
- 0L, // No extended styles.
+ exStyle, // Extended styles.
TOOLBARCLASSNAME, // Class name for the toolbar.
"", // No default text.
msflags, // Styles
// FIXME this is a temp hack only until I understand better what
// must be done in both ANSI and Unicode builds
size_t lenAnsi = tool->m_shortHelpString.Len();
+ #ifdef __MWERKS__
+ wchar_t *pwz = new wchar_t[lenAnsi * 2 + 1];
+ #else
size_t lenUnicode = mbstowcs(NULL, tool->m_shortHelpString, lenAnsi);
wchar_t *pwz = new wchar_t[lenUnicode + 1];
+ #endif
mbstowcs(pwz, tool->m_shortHelpString, lenAnsi + 1);
memcpy(ttText->szText, pwz,
(sizeof(ttText->szText) - 1)/sizeof(ttText->szText[0]));
wxWindow::GetSize(w, h);
// For some reason, the returned height is several pixels bigger than that
// displayed!
- *h -= 2;
+ // Taking this fudge factor out now, it seems fine without it.
+// *h -= 2;
}
// The button size is bigger than the bitmap size