How to build the sources from CVS
------------------------------------------------------------------------
+Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac
+etc. alongside these instructions.
+
I) Windows using plain makefiles
----------------------------------------
Continue with item c) below.
-b) If using the GNU MinGW32 or GNU CygWin32 compilers
-
-You'll need the compiler itself which is available from
+b) If using the GNU Mingw32 or GNU Cygwin32 compilers
- http://www.cygwin.com
+You can get Mingw32 from http://www.mingw.org
-When using MingW32 you'll need GNU make which is a part
-of the CygWin32 toolchain and is also available as a stand
-alone port without the infamous Cygwin.dll from
+Cygwin32 is available at http://www.cygwin.com
- http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32
-
-The makefile has small problems with Cygwin´s tools
-so it is recommended not to use these (but MingGW32
-and its make.exe).
+The makefile might have small problems with Cygwin's tools
+so it is recommended to use Mingw32 and its toolchain instead
+if possible.
-> Set your path so that it includes the directory
where your compiler and tools reside
-b-2) Using Mingw32 with gcc-2.95 and Anders Norlander's
- Win32 headers
-
-Using the newer gcc-2.95/Noralander header combination
-will allow you to compile more of the MSW code, such
-as OLE and Drag-n-Drop.
-
-Instructions are similar to those for Regular Mingw32 except
-
-->Get the compiler from
- ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95/
-
-->patch the gcc headers with info in wxWin\Mingw32-gcc295.patches.
- PLEASE APPLY THESE PATCHES BY HAND! There are apparently a few
- different versions of the headers floating around.
-
-->copy wxWin\src\makeg295.env to wxWin\src\makeg95.env
+-> If your are using an old Mingw32 version (gcc-2.95 or older),
+ you might need to fix some headers with the patches contained
+ in the wxWin\Mingw32-gcc295.patches file. PLEASE APPLY THESE
+ PATCHES BY HAND! There are apparently a few different versions
+ of the headers floating around. Note that these patches are
+ not needed if you are using Mingw32 gcc-2.95.2 or newer.
+
+-> Edit wx/src/makeg95.env and set the MINGW32 variable at the top of
+ the file to either 1 (you have Mingw32) or 0 (you have Cygwin32).
+ If using MINGW32, also set the MINGW32VERSION variable
+ appropiately.
c) Build instructions
-> Copy c:\wxWin\include\wx\msw\setup0.h
to c:\wxWin\include\wx\msw\setup.h
-> Edit c:\wxWin\include\wx\msw\setup.h so that
- most features are enabled (i.e. defined to 1) with
+ most features are enabled (i.e. defined to 1), for example:
#define wxUSE_ODBC 0
- #define wxUSE_SOCKETS 0
+ #define wxUSE_SOCKETS 1
#define wxUSE_HTML 1
#define wxUSE_THREADS 1
#define wxUSE_FS_INET 0
#define wxUSE_LIBJPEG 1
#define wxUSE_LIBPNG 1
- and iostreams ares disabled with
+ and std iostreams are disabled with
#define wxUSE_STD_IOSTREAM 0
-
- note: ODBC and SOCKETS can be 1 for gcc-2.95
-
+
-> type: cd c:\wxWin\src\msw
-> type: make -f makefile.g95 (if using GNU tools)
-or type: make -f makefile.g295 (if using Mingw32/gcc-2.95)
-or type: make -f makefile.vc (if using MS VC++)
+or type: nmake -f makefile.vc (if using MS VC++)
II) Unix ports
Of course, you can also build the library using plain makefiles (see
section I).
-V) MacOS
+IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x)
+----------------------------------------
+
+Refer to the readme.txt and install.txt files in docs/mac to build
+wxWindows under Classic Mac OS using CodeWarrior.
+
+If you are checking out the CVS sources using cvs under Mac OS X and
+compiling under Classic Mac OS:
+
+- make sure that all text files have a Mac OS type of 'TEXT' otherwise
+ CodeWarrior may ignore them. Checking out the CVS sources using cvs
+ under Mac OS X creates untyped files which can lead to compilation
+ errors under CodeWarrior which are hard to track down.
+
+- convert the xml files to CodeWarrior binary projects using the supplied
+ AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3)
+
+V) MacOS X using configure and the Developer Tools
----------------------------------------
+You need to have the Developer Tools installed. If this is not the case,
+you will need to register at the Apple Developer web site (this is a free
+registration) in order to download the Developer Tools installer.
+
+In order to create configure, you need to have the
+GNU autoconf package (version 2.13 or 2.14) installed
+on your system and type run "autoconf" in the base
+directory (or run the autogen.sh script in the same
+directory, which just calls autoconf).
+
+-> type: mkdir macbuild
+-> type: cd macbuild
+-> type: ../configure --with-mac
+or type: ../configure
+-> type: make
+
VI) OS/2
----------------------------------------
First you'll need a cross-compiler; linux glibc binaries of mingw32 and
cygwin32 (both based on egcs) can be found at
-ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can
-compile one yourself. Check the relevant FAQs.
+ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries,
+based on the latest MinGW release can be found at
+http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html
+Otherwise you can compile one yourself.
[ A Note about cygwin32 and mingw32: the main difference is that cygwin32
binaries are always linked against cygwin.dll. This dll encapsulates most
-> cd win32
(or whatever you called it)
Now run configure. There are two ways to do this
--> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw \
- --enable-dnd=no --without-odbc
+-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw
where --build= should read whatever platform you're building on. Configure
will notice that build and host platforms differ, and automatically prepend
i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!).
yourself:
-> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \
DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \
- ../configure --host=i586-mingw32 --with-mingw --enable-dnd=no
+ ../configure --host=i586-mingw32 --with-mingw
(all assuming you're using mingw32)
-Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers.
-
-[ Update: some new mingw32 versions now have a new set of windows header
-files, which apparently can handle ole. Untested at the moment ]
-
-ODBC files don't compile as of 13.10.99 - may be this will be fixed by the
-moment you're reading these lines.
-
-Configure will conclude that shared libraries are out of the question and
-opt for a static one. I haven't looked into DLL creation yet.
+By default this will compile a DLL, if you want a static library,
+specify --disable-shared.
Type
-> make
and wait, wait, wait. Don't leave the room, because the minute you do there
will be a compile error :-)
-NB: you risk to get quite a few warnings about "ANSI C++ forbids implicit
- conversion from 'void *'" in all places where va_arg macro is used. This
- is due to a bug in (some versions of) mingw32 headers which may be
- corrected by editing the file
+NB: if you are using a very old compiler you risk to get quite a few warnings
+ about "ANSI C++ forbids implicit conversion from 'void *'" in all places
+ where va_arg macro is used. This is due to a bug in (some versions of)
+ mingw32 headers which may be corrected by upgrading your compier,
+ otherwise you might edit the file
${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h
and adding "|| defined(_WIN32)" to the list of platforms on which
__gnuc_va_list is char *.
-If this is successful, you end up with a libwx_msw.a in win32/lib. Now try
-building the minimal sample:
+If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib
+( or just libwx_msw.a if you opted for a static build ).
+Now try building the minimal sample:
-> cd samples/minimal
-> make
- resource compiling must be done manually for now (should/can we link the
default wx resources into libwx_msw.a?) [ No we can't; the linker won't
link it in... you have to supply an object file ]
-- dynamic libraries
- static executables are HUGE -- there must be room for improvement.