#include "wx/app.h"
#include "wx/utils.h"
#include "wx/window.h"
-#endif
-
-#if wxUSE_IMAGE
#include "wx/image.h"
#endif
class WXDLLEXPORT wxCursorRefData: public wxObjectRefData
{
- friend class WXDLLEXPORT wxCursor;
+ friend class wxCursor;
public:
wxCursorRefData();
- ~wxCursorRefData();
+ virtual ~wxCursorRefData();
wxXCursorList m_cursors; // wxXCursor objects, one per display
wxStockCursor m_cursorId; // wxWidgets standard cursor id
int screen_num = DefaultScreen (dpy);
int value = XReadBitmapFile (dpy, RootWindow (dpy, screen_num),
- wxConstCast(name.c_str(), char),
+ name.mb_str(),
&w, &h, &pixmap, &hotX, &hotY);
if (value == BitmapSuccess)
{
}
-bool wxCursor::Ok() const
+bool wxCursor::IsOk() const
{
return m_refData != NULL;
}