#ifndef WX_PRECOMP
#include "wx/window.h"
+ #include "wx/dcclient.h"
+ #include "wx/settings.h"
#endif
#include <gtk/gtk.h>
#include "wx/gtk/win_gtk.h"
-#include "wx/dc.h"
-#include "wx/dcclient.h"
-#include "wx/settings.h"
-
-// RR: After a correction to the orientation of the sash
-// this doesn't seem to be required anymore and it
-// seems to confuse some themes so USE_ERASE_RECT=0
-#define USE_ERASE_RECT 0
-
// ----------------------------------------------------------------------------
// wxRendererGTK: our wxRendererNative implementation
// ----------------------------------------------------------------------------
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
- int flags = 0);
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params = NULL);
// draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
wxRendererGTK::DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
- int flags)
+ int flags,
+ wxHeaderSortIconType sortArrow,
+ wxHeaderButtonParams* params)
{
GtkWidget *button = GetButtonWidget();
+ int x_diff = 0;
+ if (win->GetLayoutDirection() == wxLayout_RightToLeft)
+ x_diff = rect.width;
+
gtk_paint_box
(
button->style,
NULL,
button,
"button",
- dc.XLOG2DEV(rect.x), rect.y, rect.width, rect.height
+ dc.LogicalToDeviceX(rect.x) - x_diff, rect.y, rect.width, rect.height
);
+
+ DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
}
// draw a ">" or "v" button
else
state = GTK_STATE_NORMAL;
+ int x_diff = 0;
+ if (win->GetLayoutDirection() == wxLayout_RightToLeft)
+ x_diff = rect.width;
+
// VZ: I don't know how to get the size of the expander so as to centre it
// in the given rectangle, +2/3 below is just what looks good here...
gtk_paint_expander
NULL,
tree,
"treeview",
- dc.LogicalToDeviceX(rect.x) + 2,
+ dc.LogicalToDeviceX(rect.x) + 2 - x_diff,
dc.LogicalToDeviceY(rect.y) + 3,
flags & wxCONTROL_EXPANDED ? GTK_EXPANDER_EXPANDED
: GTK_EXPANDER_COLLAPSED
const bool isVert = orient == wxVERTICAL;
GdkRectangle rect;
-#if USE_ERASE_RECT
- GdkRectangle erase_rect;
-#endif
if ( isVert )
{
rect.y = 0;
rect.width = full_size;
rect.height = h;
-
-#if USE_ERASE_RECT
- erase_rect.x = position;
- erase_rect.y = 0;
- erase_rect.width = full_size;
- erase_rect.height = h;
-#endif
}
else // horz
{
rect.y = position;
rect.height = full_size;
rect.width = w;
-
-#if USE_ERASE_RECT
- erase_rect.y = position;
- erase_rect.x = 0;
- erase_rect.height = full_size;
- erase_rect.width = w;
-#endif
}
-
-#if USE_ERASE_RECT
- // we must erase everything first, otherwise the garbage
- // from the old sash is left when dragging it
- gtk_paint_flat_box
- (
- win->m_wxwindow->style,
- GTK_PIZZA(win->m_wxwindow)->bin_window,
- GTK_STATE_NORMAL,
- GTK_SHADOW_NONE,
- NULL,
- win->m_wxwindow,
- (char *)"viewportbin", // const_cast
- erase_rect.x,
- erase_rect.y,
- erase_rect.width,
- erase_rect.height
- );
-#endif
+
+ int x_diff = 0;
+ if (win->GetLayoutDirection() == wxLayout_RightToLeft)
+ x_diff = rect.width;
gtk_paint_handle
(
NULL /* no clipping */,
win->m_wxwindow,
"paned",
- rect.x,
- rect.y,
+ dc.LogicalToDeviceX(rect.x) - x_diff,
+ dc.LogicalToDeviceY(rect.y),
rect.width,
rect.height,
isVert ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
const wxRect& rect,
int flags )
{
- // for reason why we do this, see DrawDropArrow
- wxWindowDC& wdc = (wxWindowDC&)dc;
- wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
-
GtkStateType state;
if (flags & wxCONTROL_SELECTED)
{