#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/window.h"
+ #include "wx/toplevel.h"
#endif // WX_PRECOMP
-#include "wx/toplevel.h"
#include "wx/gdicmn.h"
#include "wx/mac/private.h"
}
}
- if (filenamesPassed.Len() > 0)
+ if (filenamesPassed.length() > 0)
{
wxCharBuffer buf = filenamesPassed.fn_str();
m_dataObject->SetData( wxDataFormat(wxDF_FILENAME), strlen( buf ), (const char*)buf );