- int old_x = m_xScrollPosition * m_xScrollPixelsPerLine;
- int old_y = m_yScrollPosition * m_yScrollPixelsPerLine;
-
- m_xScrollPixelsPerLine = pixelsPerUnitX;
- m_yScrollPixelsPerLine = pixelsPerUnitY;
-
- m_win->m_scrollBar[wxWindow::ScrollDir_Horz]->adjustment->value =
- m_xScrollPosition = xPos;
- m_win->m_scrollBar[wxWindow::ScrollDir_Vert]->adjustment->value =
- m_yScrollPosition = yPos;
-
- // To get everything right, have to call ScrollWindow()
- // both before and after calling SetVirtualSize()
- int new_x = m_xScrollPosition * m_xScrollPixelsPerLine;
- int new_y = m_yScrollPosition * m_yScrollPixelsPerLine;
- if (!noRefresh)
- {
- m_targetWindow->ScrollWindow(old_x - new_x, old_y - new_y);
- old_x = new_x;
- old_y = new_y;
- }
-
- int w = noUnitsX * pixelsPerUnitX;
- int h = noUnitsY * pixelsPerUnitY;
- m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
- h ? h : wxDefaultCoord);
-
- if (!noRefresh)
- {
- new_x = m_xScrollPosition * m_xScrollPixelsPerLine;
- new_y = m_yScrollPosition * m_yScrollPixelsPerLine;
- m_targetWindow->ScrollWindow(old_x - new_x, old_y - new_y);
- }
+ // prevent programmatic position changes from causing scroll events
+ m_win->SetScrollPos(wxHORIZONTAL, xPos);
+ m_win->SetScrollPos(wxVERTICAL, yPos);