- int old_x = m_xScrollPosition * m_xScrollPixelsPerLine;
- int old_y = m_yScrollPosition * m_yScrollPixelsPerLine;
-
- m_xScrollPixelsPerLine = pixelsPerUnitX;
- m_yScrollPixelsPerLine = pixelsPerUnitY;
-
- m_win->m_scrollBar[wxWindow::ScrollDir_Horz]->adjustment->value =
- m_xScrollPosition = xPos;
- m_win->m_scrollBar[wxWindow::ScrollDir_Vert]->adjustment->value =
- m_yScrollPosition = yPos;
-
- // To get everything right, have to call ScrollWindow()
- // both before and after calling SetVirtualSize()
- int new_x = m_xScrollPosition * m_xScrollPixelsPerLine;
- int new_y = m_yScrollPosition * m_yScrollPixelsPerLine;
- if (!noRefresh)
- {
- m_targetWindow->ScrollWindow(old_x - new_x, old_y - new_y);
- old_x = new_x;
- old_y = new_y;
- }
-
- int w = noUnitsX * pixelsPerUnitX;
- int h = noUnitsY * pixelsPerUnitY;
- m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
- h ? h : wxDefaultCoord);
-
- if (!noRefresh)
- {
- new_x = m_xScrollPosition * m_xScrollPixelsPerLine;
- new_y = m_yScrollPosition * m_yScrollPixelsPerLine;
- m_targetWindow->ScrollWindow(old_x - new_x, old_y - new_y);
- }
-
- // If the target is not the same as the window with the scrollbars,
- // then we need to update the scrollbars here, since they won't have
- // been updated by SetVirtualSize().
- if (m_targetWindow != m_win)
- {
- AdjustScrollbars();
- }
+ m_win->m_scrollBar[wxWindow::ScrollDir_Horz]->adjustment->value = xPos;
+ m_win->m_scrollBar[wxWindow::ScrollDir_Vert]->adjustment->value = yPos;
+ base_type::SetScrollbars(
+ pixelsPerUnitX, pixelsPerUnitY, noUnitsX, noUnitsY, xPos, yPos, noRefresh);