-enum wxXmlResourceFlags
-{
- wxXRC_USE_LOCALE = 1,
- wxXRC_NO_SUBCLASSING = 2
-};
-
-
-// This class holds XML resources from one or more .xml files
-// (or derived forms, either binary or zipped -- see manual for
-// details).
-
-class wxXmlResource : public wxObject
-{
-public:
- // Ctors.
- // Flags: wxXRC_USE_LOCALE
- // translatable strings will be translated via _()
- // wxXRC_NO_SUBCLASSING
- // subclass property of object nodes will be ignored
- // (useful for previews in XRC editors)
- wxXmlResource(const wxString& filemask, int flags = wxXRC_USE_LOCALE);
- %name(wxEmptyXmlResource) wxXmlResource(int flags = wxXRC_USE_LOCALE);
- %pragma(python) addtomethod = "__init__:self.InitAllHandlers()"
- %pragma(python) addtomethod = "wxEmptyXmlResource:val.InitAllHandlers()"
-
- ~wxXmlResource();
-
-
- // Loads resources from XML files that match given filemask.
- // This method understands VFS (see filesys.h).
- bool Load(const wxString& filemask);
-
- %addmethods {
- bool LoadFromString(const wxString& data) {
- static int s_memFileIdx = 0;
-
- // Check for memory FS. If not present, load the handler:
- wxMemoryFSHandler::AddFile(wxT("XRC_resource/dummy_file"),
- wxT("dummy data"));
- wxFileSystem fsys;
- wxFSFile *f = fsys.OpenFile(wxT("memory:XRC_resource/dummy_file"));
- wxMemoryFSHandler::RemoveFile(wxT("XRC_resource/dummy_file"));
- if (f)
- delete f;
- else
- wxFileSystem::AddHandler(new wxMemoryFSHandler);
-
- // Now put the resource data into the memory FS
- wxString filename(wxT("XRC_resource/data_string_"));
- filename << s_memFileIdx;
- s_memFileIdx += 1;
- wxMemoryFSHandler::AddFile(filename, data);
-
- // Load the "file" into the resource object
- bool retval = self->Load(wxT("memory:") + filename );
-
- return retval;
- }
- }
-
- // Initialize handlers for all supported controls/windows. This will
- // make the executable quite big because it forces linking against
- // most of wxWin library
- void InitAllHandlers();
-
- // Initialize only specific handler (or custom handler). Convention says
- // that handler name is equal to control's name plus 'XmlHandler', e.g.
- // wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. XML resource compiler
- // (xmlres) can create include file that contains initialization code for
- // all controls used within the resource.
- void AddHandler(wxXmlResourceHandler *handler);
-
- // Removes all handlers
- void ClearHandlers();
-
- // Loads menu from resource. Returns NULL on failure.
- wxMenu *LoadMenu(const wxString& name);
-
- // Loads menubar from resource. Returns NULL on failure.
- wxMenuBar *LoadMenuBar(const wxString& name);
- %name(LoadMenuBarOnFrame) wxMenuBar *LoadMenuBar(wxWindow *parent, const wxString& name);
-