DEFINE_EVENT_TYPE(wxEVT_GRID_ROW_SIZE)
DEFINE_EVENT_TYPE(wxEVT_GRID_COL_SIZE)
DEFINE_EVENT_TYPE(wxEVT_GRID_COL_MOVE)
+DEFINE_EVENT_TYPE(wxEVT_GRID_COL_SORT)
DEFINE_EVENT_TYPE(wxEVT_GRID_RANGE_SELECT)
DEFINE_EVENT_TYPE(wxEVT_GRID_CELL_CHANGE)
DEFINE_EVENT_TYPE(wxEVT_GRID_SELECT_CELL)
virtual int GetFlags() const
{
- int flags = 0;
+ // we can't know in advance whether we can sort by this column or not
+ // with wxGrid API so suppose we can by default
+ int flags = wxCOL_SORTABLE;
if ( m_grid->CanDragColSize() )
flags |= wxCOL_RESIZABLE;
if ( m_grid->CanDragColMove() )
flags |= wxCOL_REORDERABLE;
+ if ( GetWidth() == 0 )
+ flags |= wxCOL_HIDDEN;
return flags;
}
- // TODO: currently there is no support for sorting
- virtual bool IsSortKey() const { return false; }
- virtual bool IsSortOrderAscending() const { return false; }
+ virtual bool IsSortKey() const
+ {
+ return m_grid->IsSortingBy(m_col);
+ }
+
+ virtual bool IsSortOrderAscending() const
+ {
+ return m_grid->IsSortOrderAscending();
+ }
private:
// these really should be const but are not because the column needs to be
wxID_ANY,
wxDefaultPosition,
wxDefaultSize,
- owner->CanDragColMove() ? wxHD_DRAGDROP : 0)
+ wxHD_ALLOW_HIDE |
+ (owner->CanDragColMove() ? wxHD_ALLOW_REORDER : 0))
{
}
protected:
- virtual wxHeaderColumn& GetColumn(unsigned int idx)
+ virtual const wxHeaderColumn& GetColumn(unsigned int idx) const
{
return m_columns[idx];
}
// override to implement column auto sizing
virtual bool UpdateColumnWidthToFit(unsigned int idx, int widthTitle)
{
+ // TODO: currently grid doesn't support computing the column best width
+ // from its contents so we just use the best label width as is
GetOwner()->SetColSize(idx, widthTitle);
return true;
}
+ // overridden to react to the actions using the columns popup menu
+ virtual void UpdateColumnVisibility(unsigned int idx, bool show)
+ {
+ GetOwner()->SetColSize(idx, show ? wxGRID_AUTOSIZE : 0);
+
+ // as this is done by the user we should notify the main program about
+ // it
+ GetOwner()->SendEvent(wxEVT_GRID_COL_SIZE, -1, idx);
+ }
+
+ // overridden to react to the columns order changes in the customization
+ // dialog
+ virtual void UpdateColumnsOrder(const wxArrayInt& order)
+ {
+ GetOwner()->SetColumnsOrder(order);
+ }
+
// event handlers forwarding wxHeaderCtrl events to wxGrid
+ void OnClick(wxHeaderCtrlEvent& event)
+ {
+ GetOwner()->DoColHeaderClick(event.GetColumn());
+ }
+
void OnBeginResize(wxHeaderCtrlEvent& event)
{
GetOwner()->DoStartResizeCol(event.GetColumn());
};
BEGIN_EVENT_TABLE(wxGridHeaderCtrl, wxHeaderCtrl)
+ EVT_HEADER_CLICK(wxID_ANY, wxGridHeaderCtrl::OnClick)
+
EVT_HEADER_BEGIN_RESIZE(wxID_ANY, wxGridHeaderCtrl::OnBeginResize)
EVT_HEADER_RESIZING(wxID_ANY, wxGridHeaderCtrl::OnResizing)
EVT_HEADER_END_RESIZE(wxID_ANY, wxGridHeaderCtrl::OnEndResize)
m_numCols = table->GetNumberCols();
if ( m_useNativeHeader )
- GetColHeader()->SetColumnCount(m_numCols);
+ GetGridColHeader()->SetColumnCount(m_numCols);
m_table = table;
m_table->SetView( this );
m_isDragging = false;
m_startDragPos = wxDefaultPosition;
+ m_sortCol = wxNOT_FOUND;
+ m_sortIsAscending = true;
+
m_useNativeHeader =
m_nativeColumnLabels = false;
// cell it might want to save that stuff to might no longer exist.
HideCellEditControl();
-#if 0
- // if we were using the default widths/heights so far, we must change them
- // now
- if ( m_colWidths.IsEmpty() )
- {
- InitColWidths();
- }
-
- if ( m_rowHeights.IsEmpty() )
- {
- InitRowHeights();
- }
-#endif
-
switch ( msg.GetId() )
{
case wxGRIDTABLE_NOTIFY_ROWS_INSERTED:
m_numCols += numCols;
if ( m_useNativeHeader )
- GetColHeader()->SetColumnCount(m_numCols);
+ GetGridColHeader()->SetColumnCount(m_numCols);
if ( !m_colAt.IsEmpty() )
{
int oldNumCols = m_numCols;
m_numCols += numCols;
if ( m_useNativeHeader )
- GetColHeader()->SetColumnCount(m_numCols);
+ GetGridColHeader()->SetColumnCount(m_numCols);
if ( !m_colAt.IsEmpty() )
{
int numCols = msg.GetCommandInt2();
m_numCols -= numCols;
if ( m_useNativeHeader )
- GetColHeader()->SetColumnCount(m_numCols);
+ GetGridColHeader()->SetColumnCount(m_numCols);
if ( !m_colAt.IsEmpty() )
{
}
}
+void wxGrid::UpdateColumnSortingIndicator(int col)
+{
+ wxCHECK_RET( col != wxNOT_FOUND, "invalid column index" );
+
+ if ( m_useNativeHeader )
+ GetGridColHeader()->UpdateColumn(col);
+ else if ( m_nativeColumnLabels )
+ m_colWindow->Refresh();
+ //else: sorting indicator display not yet implemented in grid version
+}
+
+void wxGrid::SetSortingColumn(int col, bool ascending)
+{
+ if ( col == m_sortCol )
+ {
+ // we are already using this column for sorting (or not sorting at all)
+ // but we might still change the sorting order, check for it
+ if ( m_sortCol != wxNOT_FOUND && ascending != m_sortIsAscending )
+ {
+ m_sortIsAscending = ascending;
+
+ UpdateColumnSortingIndicator(m_sortCol);
+ }
+ }
+ else // we're changing the column used for sorting
+ {
+ const int sortColOld = m_sortCol;
+
+ // change it before updating the column as we want GetSortingColumn()
+ // to return the correct new value
+ m_sortCol = col;
+
+ if ( sortColOld != wxNOT_FOUND )
+ UpdateColumnSortingIndicator(sortColOld);
+
+ if ( m_sortCol != wxNOT_FOUND )
+ {
+ m_sortIsAscending = ascending;
+ UpdateColumnSortingIndicator(m_sortCol);
+ }
+ }
+}
+
+void wxGrid::DoColHeaderClick(int col)
+{
+ // we consider that the grid was resorted if this event is processed and
+ // not vetoed
+ if ( SendEvent(wxEVT_GRID_COL_SORT, -1, col) == 1 )
+ {
+ SetSortingColumn(col, IsSortingBy(col) ? !m_sortIsAscending : true);
+ Refresh();
+ }
+}
+
void wxGrid::DoStartResizeCol(int col)
{
m_dragRowOrCol = col;
void wxGrid::ProcessColLabelMouseEvent( wxMouseEvent& event )
{
- int x, y, col;
+ int x, y;
wxPoint pos( event.GetPosition() );
CalcUnscrolledPosition( pos.x, pos.y, &x, &y );
+ int col = XToCol(x);
if ( event.Dragging() )
{
if (!m_isDragging)
m_isDragging = true;
GetColLabelWindow()->CaptureMouse();
- if ( m_cursorMode == WXGRID_CURSOR_MOVE_COL )
- DoStartMoveCol(XToCol(x));
+ if ( m_cursorMode == WXGRID_CURSOR_MOVE_COL && col != -1 )
+ DoStartMoveCol(col);
}
if ( event.LeftIsDown() )
case WXGRID_CURSOR_SELECT_COL:
{
- if ( (col = XToCol( x )) >= 0 )
+ if ( col != -1 )
{
if ( m_selection )
m_selection->SelectCol(col, event);
//
if ( XToEdgeOfCol(x) < 0 )
{
- col = XToCol(x);
if ( col >= 0 &&
!SendEvent( wxEVT_GRID_LABEL_LEFT_CLICK, -1, col, event ) )
{
//
if ( event.LeftDClick() )
{
- col = XToEdgeOfCol(x);
- if ( col < 0 )
+ const int colEdge = XToEdgeOfCol(x);
+ if ( colEdge == -1 )
{
- col = XToCol(x);
if ( col >= 0 &&
! SendEvent( wxEVT_GRID_LABEL_LEFT_DCLICK, -1, col, event ) )
{
else
{
// adjust column width depending on label text
- AutoSizeColLabelSize( col );
+ AutoSizeColLabelSize( colEdge );
ChangeCursorMode(WXGRID_CURSOR_SELECT_CELL, GetColLabelWindow());
m_dragLastPos = -1;
break;
case WXGRID_CURSOR_MOVE_COL:
- if ( m_dragLastPos == -1 )
+ if ( m_dragLastPos == -1 || col == m_dragRowOrCol )
{
- // The user clicked on the column but didn't actually drag
+ // the column didn't actually move anywhere
+ if ( col != -1 )
+ DoColHeaderClick(col);
m_colWindow->Refresh(); // "unpress" the column
}
else
case WXGRID_CURSOR_SELECT_CELL:
case WXGRID_CURSOR_RESIZE_ROW:
case WXGRID_CURSOR_SELECT_ROW:
- // nothing to do (?)
+ if ( col != -1 )
+ DoColHeaderClick(col);
break;
}
//
else if ( event.RightDown() )
{
- col = XToCol(x);
if ( col >= 0 &&
!SendEvent( wxEVT_GRID_LABEL_RIGHT_CLICK, -1, col, event ) )
{
//
else if ( event.RightDClick() )
{
- col = XToCol(x);
if ( col >= 0 &&
!SendEvent( wxEVT_GRID_LABEL_RIGHT_DCLICK, -1, col, event ) )
{
m_dragRowOrCol = -1;
}
-void wxGrid::SetColPos(int idx, int pos)
+void wxGrid::RefreshAfterColPosChange()
{
- // we're going to need m_colAt now, initialize it if needed
- if ( m_colAt.empty() )
- {
- m_colAt.reserve(m_numCols);
- for ( int i = 0; i < m_numCols; i++ )
- m_colAt.push_back(i);
- }
-
- wxHeaderCtrl::MoveColumnInOrderArray(m_colAt, idx, pos);
-
- // also recalculate the column rights
- if ( !m_colWidths.IsEmpty() )
+ // recalculate the column rights as the column positions have changed,
+ // unless we calculate them dynamically because all columns widths are the
+ // same and it's easy to do
+ if ( !m_colWidths.empty() )
{
int colRight = 0;
- int colPos;
- for ( colPos = 0; colPos < m_numCols; colPos++ )
+ for ( int colPos = 0; colPos < m_numCols; colPos++ )
{
int colID = GetColAt( colPos );
// and make the changes visible
if ( m_useNativeHeader )
- GetColHeader()->SetColumnsOrder(m_colAt);
+ {
+ if ( m_colAt.empty() )
+ GetGridColHeader()->ResetColumnsOrder();
+ else
+ GetGridColHeader()->SetColumnsOrder(m_colAt);
+ }
else
+ {
m_colWindow->Refresh();
+ }
m_gridWin->Refresh();
}
+void wxGrid::SetColumnsOrder(const wxArrayInt& order)
+{
+ m_colAt = order;
+ RefreshAfterColPosChange();
+}
+
+void wxGrid::SetColPos(int idx, int pos)
+{
+ // we're going to need m_colAt now, initialize it if needed
+ if ( m_colAt.empty() )
+ {
+ m_colAt.reserve(m_numCols);
+ for ( int i = 0; i < m_numCols; i++ )
+ m_colAt.push_back(i);
+ }
+
+ wxHeaderCtrl::MoveColumnInOrderArray(m_colAt, idx, pos);
+
+ RefreshAfterColPosChange();
+}
+
+void wxGrid::ResetColPos()
+{
+ m_colAt.clear();
+
+ RefreshAfterColPosChange();
+}
void wxGrid::EnableDragColMove( bool enable )
{
if ( m_canDragColMove == enable )
return;
- m_canDragColMove = enable;
-
- if ( !m_canDragColMove )
+ if ( m_useNativeHeader )
{
- m_colAt.Clear();
+ // update all columns to make them [not] reorderable
+ GetGridColHeader()->SetColumnCount(m_numCols);
+ }
- //Recalculate the column rights
- if ( !m_colWidths.IsEmpty() )
- {
- int colRight = 0;
- int colPos;
- for ( colPos = 0; colPos < m_numCols; colPos++ )
- {
- colRight += m_colWidths[colPos];
- m_colRights[colPos] = colRight;
- }
- }
+ m_canDragColMove = enable;
- m_colWindow->Refresh();
- m_gridWin->Refresh();
- }
+ // we use to call ResetColPos() from here if !enable but this doesn't seem
+ // right as it would mean there would be no way to "freeze" the current
+ // columns order by disabling moving them after putting them in the desired
+ // order, whereas now you can always call ResetColPos() manually if needed
}
CreateColumnWindow();
if ( m_useNativeHeader )
- GetColHeader()->SetColumnCount(m_numCols);
+ GetGridColHeader()->SetColumnCount(m_numCols);
CalcWindowSizes();
}
if ( m_nativeColumnLabels )
{
- wxRendererNative::Get().DrawHeaderButton(GetColLabelWindow(), dc, rect, 0);
+ wxRendererNative::Get().DrawHeaderButton
+ (
+ GetColLabelWindow(),
+ dc,
+ rect,
+ 0,
+ IsSortingBy(col)
+ ? IsSortOrderAscending()
+ ? wxHDR_SORT_ICON_UP
+ : wxHDR_SORT_ICON_DOWN
+ : wxHDR_SORT_ICON_NONE
+ );
}
else
{
{
if ( m_useNativeHeader )
{
- GetColHeader()->UpdateColumn(col);
+ GetGridColHeader()->UpdateColumn(col);
}
else
{
width = wxMax(width, GetColMinimalAcceptableWidth());
}
- // should we check that it's bigger than GetColMinimalWidth(col) here?
- // (VZ)
- // No, because it is reasonable to assume the library user know's
- // what he is doing. However we should test against the weaker
- // constraint of minimalAcceptableWidth, as this breaks rendering
- //
- // This test then fixes sf.net bug #645734
-
- if ( width < GetColMinimalAcceptableWidth() )
+ // we intentionally don't test whether the width is less than
+ // GetColMinimalWidth() here but we do compare it with
+ // GetColMinimalAcceptableWidth() as otherwise things currently break (see
+ // #651) -- and we also always allow the width of 0 as it has the special
+ // sense of hiding the column
+ if ( width > 0 && width < GetColMinimalAcceptableWidth() )
return;
if ( m_colWidths.IsEmpty() )
InitColWidths();
}
- int w = wxMax( 0, width );
- int diff = w - m_colWidths[col];
- m_colWidths[col] = w;
+ const int diff = width - m_colWidths[col];
+ m_colWidths[col] = width;
+ if ( m_useNativeHeader )
+ GetGridColHeader()->UpdateColumn(col);
+ //else: will be refreshed when the header is redrawn
for ( int colPos = GetColPos(col); colPos < m_numCols; colPos++ )
{
{
if ( m_useNativeHeader )
{
- GetColHeader()->UpdateColumn(col);
+ GetGridColHeader()->UpdateColumn(col);
}
else
{