#ifndef _WX_GEOMETRY_H_
#define _WX_GEOMETRY_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "geometry.cpp"
-#endif
-
#include "wx/defs.h"
-#ifndef wxUSE_GEOMETRY
- #define wxUSE_GEOMETRY 0
-#endif
-
#if wxUSE_GEOMETRY
#include "wx/utils.h"
#include "wx/gdicmn.h"
-#include <math.h>
+#include "wx/math.h"
#ifdef __WXMSW__
#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
#define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
#endif
-class wxDataInputStream;
-class wxDataOutputStream;
+class WXDLLIMPEXP_BASE wxDataInputStream;
+class WXDLLIMPEXP_BASE wxDataOutputStream;
// clipping from Cohen-Sutherland
inline bool operator==(const wxPoint2DInt& pt) const;
inline bool operator!=(const wxPoint2DInt& pt) const;
+#if wxUSE_STREAMS
void WriteTo( wxDataOutputStream &stream ) const;
void ReadFrom( wxDataInputStream &stream );
+#endif // wxUSE_STREAMS
wxInt32 m_x;
wxInt32 m_y;
inline wxPoint2DDouble();
inline wxPoint2DDouble( wxDouble x , wxDouble y );
inline wxPoint2DDouble( const wxPoint2DDouble &pt );
- wxPoint2DDouble( const wxPoint2DInt &pt )
- { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
- wxPoint2DDouble( const wxPoint &pt )
- { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
+ wxPoint2DDouble( const wxPoint2DInt &pt )
+ { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
+ wxPoint2DDouble( const wxPoint &pt )
+ { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
// two different conversions to integers, floor and rounding
inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
}
-inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
+inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
{
wxDouble before = GetVectorLength() ;
m_x = (m_x * length / before) ;
inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const
{
- return m_x == pt.m_x && m_y == pt.m_y;
+ return wxIsSameDouble(m_x, pt.m_x) && wxIsSameDouble(m_y, pt.m_y);
}
inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const
{
- return m_x != pt.m_x || m_y != pt.m_y;
+ return !(*this == pt);
}
inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
- inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
- { return GetOutCode(pt) ; }
+ inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
+ { return GetOutCode(pt) ; }
inline bool Contains( const wxPoint2DDouble &pt ) const
{ return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DDouble &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
inline bool IsEmpty() const
- { return ( m_width <= 0 || m_height <= 0 ); }
+ { return m_width <= 0 || m_height <= 0; }
inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
- { return ( rect.m_width == m_width && rect.m_height == m_height ); }
+ { return wxIsSameDouble(rect.m_width, m_width) && wxIsSameDouble(rect.m_height, m_height); }
inline void Inset( wxDouble x , wxDouble y )
{ m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
{ m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
-/*
wxRect2DDouble& operator = (const wxRect2DDouble& rect);
- bool operator == (const wxRect2DDouble& rect);
- bool operator != (const wxRect2DDouble& rect);
-*/
+ inline bool operator == (const wxRect2DDouble& rect) const
+ { return wxIsSameDouble(m_x, rect.m_x) && wxIsSameDouble(m_y, rect.m_y) && HaveEqualSize(rect); }
+ inline bool operator != (const wxRect2DDouble& rect) const
+ { return !(*this == rect); }
wxDouble m_x;
wxDouble m_y;
( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
- inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
- { return GetOutCode( pt ) ; }
+ inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
+ { return GetOutCode( pt ) ; }
inline bool Contains( const wxPoint2DInt &pt ) const
{ return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DInt &rect ) const
bool operator == (const wxRect2DInt& rect) const;
bool operator != (const wxRect2DInt& rect) const;
+#if wxUSE_STREAMS
void WriteTo( wxDataOutputStream &stream ) const;
void ReadFrom( wxDataInputStream &stream );
+#endif // wxUSE_STREAMS
wxInt32 m_x;
wxInt32 m_y;
m_height = abs( a.m_y - b.m_y );
}
+inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size)
+{
+ m_x = pos.m_x;
+ m_y = pos.m_y;
+ m_width = size.x;
+ m_height = size.y;
+}
+
inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const
-{
- return (m_x==rect.m_x && m_y==rect.m_y &&
+{
+ return (m_x==rect.m_x && m_y==rect.m_y &&
m_width==rect.m_width && m_height==rect.m_height);
}
class wxTransform2D
{
public :
+ virtual ~wxTransform2D() { }
virtual void Transform( wxPoint2DInt* pt )const = 0;
virtual void Transform( wxRect2DInt* r ) const;
virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;