SetSize(pos.x, pos.y, size.x, size.y);
- // bad hack added by Robert to make buttons at least
- // 80 pixels wide. There are probably better ways...
- // TODO. FIXME.
- wxSize nsize( GetSize() );
- if ((nsize.x < 80) || (nsize.y < 23))
- {
- if ((size.x == -1) && (nsize.x < 80))
- nsize.x = 80;
- if ((size.y == -1) && (nsize.y < 23))
- nsize.y = 23;
- SetSize( nsize );
- }
-
return TRUE;
}
// the button height is proportional to the height of the font used
int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
- return wxSize(wBtn, hBtn);
+ wxSize sz = GetDefaultSize();
+ if (wBtn > sz.x) sz.x = wBtn;
+ if (hBtn > sz.y) sz.y = hBtn;
+
+ return sz;
}
/* static */
// don't do it with the owner drawn buttons because it will reset
// BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)!
- if ( !(style & BS_OWNERDRAW) )
+ if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
{
style &= ~BS_DEFPUSHBUTTON;
SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
}
+ else
+ {
+ // redraw the button - it will notice itself that it's not the
+ // default one any longer
+ btnOldDefault->Refresh();
+ }
}
// set this button as the default
long style = GetWindowLong(GetHwnd(), GWL_STYLE);
- style |= BS_DEFPUSHBUTTON;
- SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
+ if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
+ {
+ style |= BS_DEFPUSHBUTTON;
+ SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
+ }
}
// ----------------------------------------------------------------------------
bool processed = FALSE;
switch ( param )
{
- case 1: // means that the message came from an accelerator
- case BN_CLICKED:
+ case 1: // message came from an accelerator
+ case BN_CLICKED: // normal buttons send this
+ case BN_DOUBLECLICKED: // owner-drawn ones also send this
processed = SendClickEvent();
break;
}
long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
- // make sure that we won't have BS_DEFPUSHBUTTON style any more if the
- // focus is being transfered to another button with the same parent -
- // otherwise, we could finish with 2 default buttons inside one panel
- if ( (nMsg == WM_KILLFOCUS) &&
- (GetWindowLong(GetHwnd(), GWL_STYLE) & BS_DEFPUSHBUTTON) )
+ // when we receive focus, we want to become the default button in our
+ // parent panel
+ if ( nMsg == WM_SETFOCUS )
{
- wxWindow *parent = GetParent();
- wxWindow *win = wxFindWinFromHandle((WXHWND)wParam);
- if ( win && win->GetParent() == parent )
- {
- wxPanel *panel = wxDynamicCast(parent, wxPanel);
- if ( panel )
- {
- panel->SetDefaultItem(this);
- }
- // else: I don't know what to do - we'll still have the problem
- // with multiple default buttons in a dialog...
- }
+ SetDefault();
+
+ // let the default processign take place too
+ }
+ else if ( nMsg == WM_LBUTTONDBLCLK )
+ {
+ // trick the base class into thinking that this was just a click
+ nMsg = WM_LBUTTONDOWN;
}
// let the base class do all real processing
void wxButton::MakeOwnerDrawn()
{
long style = GetWindowLong(GetHwnd(), GWL_STYLE);
- if ( !(style & BS_OWNERDRAW) )
+ if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
{
// make it so
style |= BS_OWNERDRAW;
The button frame looks like this normally:
WWWWWWWWWWWWWWWWWWB
- W GB
- W GB
- W GB where W, G, B are white, grey and black pixels
- W GB
+ WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
+ WH GB H = light grey (LIGHT)
+ WH GB G = dark grey (SHADOW)
+ WH GB B = black (DKSHADOW)
+ WH GB
WGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBB
BWWWWWWWWWWWWWWWWBB
- BW GBB
- BW GBB
+ BWHHHHHHHHHHHHHHGBB
+ BWH GBB
+ BWH GBB
BWGGGGGGGGGGGGGGGBB
BBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBB
BG GB
BG GB
BG GB
+ BG GB
BGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBB
*/
RECT r;
CopyRect(&r, &rectBtn);
- HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
- hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
- hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
+ HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
+ hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
+ hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
+ hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
LineTo(hdc, r.left, r.top);
LineTo(hdc, r.right, r.top);
+ (void)SelectObject(hdc, hpenLightGr);
+ MoveToEx(hdc, r.left + 1, r.bottom - 2, NULL);
+ LineTo(hdc, r.left + 1, r.top + 1);
+ LineTo(hdc, r.right - 1, r.top + 1);
+
(void)SelectObject(hdc, hpenGrey);
MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL);
LineTo(hdc, r.right - 1, r.bottom - 1);
(void)SelectObject(hdc, hpenOld);
DeleteObject(hpenWhite);
+ DeleteObject(hpenLightGr);
DeleteObject(hpenGrey);
DeleteObject(hpenBlack);
}
DrawFocusRect(hdc, &rectFocus);
}
+ if ( pushed )
+ {
+ // the label is shifted by 1 pixel to create "pushed" effect
+ OffsetRect(&rectBtn, 1, 1);
+ }
+
DrawButtonText(hdc, &rectBtn, GetLabel(),
state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
: colFg);
::DeleteObject(hbrushBackground);
-#if 0
- wxString s = "button state: ";
- if ( selected )
- s += "selected ";
- if ( pushed )
- s += "pushed ";
- if ( state & ODS_FOCUS )
- s += "focused ";
- wxLogStatus(s);
-#endif
-
return TRUE;
}