Draws a polygon.
*/
virtual void DrawLines(size_t n, const wxPoint2DDouble* points,
- int fillStyle = wxODDEVEN_RULE);
+ wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
/**
Draws the path by first filling and then stroking.
*/
virtual void DrawPath(const wxGraphicsPath& path,
- int fillStyle = wxODDEVEN_RULE);
+ wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
/**
Draws a rectangle.
Fills the path with the current brush.
*/
virtual void FillPath(const wxGraphicsPath& path,
- int fillStyle = wxODDEVEN_RULE) = 0;
+ wxPolygonFillMode fillStyle = wxODDEVEN_RULE) = 0;
/**
Returns the native context (CGContextRef for Core Graphics, Graphics