+void wxMouseEvent::Assign(const wxMouseEvent& event)
+{
+ m_x = event.m_x;
+ m_y = event.m_y;
+
+ m_leftDown = event.m_leftDown;
+ m_middleDown = event.m_middleDown;
+ m_rightDown = event.m_rightDown;
+
+ m_controlDown = event.m_controlDown;
+ m_shiftDown = event.m_shiftDown;
+ m_altDown = event.m_altDown;
+ m_metaDown = event.m_metaDown;
+
+ m_wheelRotation = event.m_wheelRotation;
+ m_wheelDelta = event.m_wheelDelta;
+ m_linesPerAction = event.m_linesPerAction;
+}
+