]> git.saurik.com Git - wxWidgets.git/blobdiff - src/x11/window.cpp
updating the comment as well
[wxWidgets.git] / src / x11 / window.cpp
index d7bac60b2aaa9edb6cd06a39bc89f1bfc8ad8a60..6cae3175d72ad30eb58bd3e2cdf935322565bfc5 100644 (file)
@@ -1206,12 +1206,12 @@ void wxWindowX11::SendEraseEvents()
     if (m_clearRegion.IsEmpty()) return;
 
     wxClientDC dc( (wxWindow*)this );
-    dc.SetClippingRegion( m_clearRegion );
+    dc.SetDeviceClippingRegion( m_clearRegion );
 
     wxEraseEvent erase_event( GetId(), &dc );
     erase_event.SetEventObject( this );
 
-    if (!GetEventHandler()->ProcessEvent(erase_event) )
+    if (!HandleWindowEvent(erase_event) )
     {
         Display *xdisplay = wxGlobalDisplay();
         Window xwindow = (Window) GetClientAreaWindow();
@@ -1237,7 +1237,7 @@ void wxWindowX11::SendPaintEvents()
 
     wxPaintEvent paint_event( GetId() );
     paint_event.SetEventObject( this );
-    GetEventHandler()->ProcessEvent( paint_event );
+    HandleWindowEvent( paint_event );
 
     m_updateRegion.Clear();
 
@@ -1279,7 +1279,7 @@ void wxWindowX11::SendNcPaintEvents()
 
     wxNcPaintEvent nc_paint_event( GetId() );
     nc_paint_event.SetEventObject( this );
-    GetEventHandler()->ProcessEvent( nc_paint_event );
+    HandleWindowEvent( nc_paint_event );
 
     m_updateNcArea = false;
 }
@@ -1300,7 +1300,7 @@ void wxWindowX11::OnSysColourChanged(wxSysColourChangedEvent& event)
         {
             wxSysColourChangedEvent event2;
             event.SetEventObject(win);
-            win->GetEventHandler()->ProcessEvent(event2);
+            win->HandleWindowEvent(event2);
         }
 
         node = node->GetNext();
@@ -1317,7 +1317,7 @@ void wxWindowX11::OnInternalIdle()
 
     // This calls the UI-update mechanism (querying windows for
     // menu/toolbar/control state information)
-    if (wxUpdateUIEvent::CanUpdate((wxWindow*) this) && IsShown())
+    if (wxUpdateUIEvent::CanUpdate((wxWindow*) this) && IsShownOnScreen())
         UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
 
     // Set the input focus if couldn't do it before