if (m_clearRegion.IsEmpty()) return;
wxClientDC dc( (wxWindow*)this );
- dc.SetClippingRegion( m_clearRegion );
+ dc.SetDeviceClippingRegion( m_clearRegion );
wxEraseEvent erase_event( GetId(), &dc );
erase_event.SetEventObject( this );
- if (!GetEventHandler()->ProcessEvent(erase_event) )
+ if (!HandleWindowEvent(erase_event) )
{
Display *xdisplay = wxGlobalDisplay();
Window xwindow = (Window) GetClientAreaWindow();
wxPaintEvent paint_event( GetId() );
paint_event.SetEventObject( this );
- GetEventHandler()->ProcessEvent( paint_event );
+ HandleWindowEvent( paint_event );
m_updateRegion.Clear();
wxNcPaintEvent nc_paint_event( GetId() );
nc_paint_event.SetEventObject( this );
- GetEventHandler()->ProcessEvent( nc_paint_event );
+ HandleWindowEvent( nc_paint_event );
m_updateNcArea = false;
}
{
wxSysColourChangedEvent event2;
event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event2);
+ win->HandleWindowEvent(event2);
}
node = node->GetNext();
// This calls the UI-update mechanism (querying windows for
// menu/toolbar/control state information)
- if (wxUpdateUIEvent::CanUpdate((wxWindow*) this) && IsShown())
+ if (wxUpdateUIEvent::CanUpdate((wxWindow*) this) && IsShownOnScreen())
UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
// Set the input focus if couldn't do it before