#include "wx/bitmap.h"
-/*
-// Same as for wxBitmap
-class WXDLLEXPORT wxIconRefData: public wxBitmapRefData
-{
- friend class WXDLLEXPORT wxBitmap;
- friend class WXDLLEXPORT wxIcon;
-public:
- wxIconRefData();
- ~wxIconRefData();
-};
-*/
-
#define M_ICONDATA ((wxBitmapRefData *)m_refData)
#define M_ICONHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
// Icon
class WXDLLEXPORT wxIcon: public wxBitmap
{
- DECLARE_DYNAMIC_CLASS(wxIcon)
-
+ DECLARE_DYNAMIC_CLASS(wxIcon)
+
public:
- wxIcon();
-
- // Copy constructors
- inline wxIcon(const wxIcon& icon) { Ref(icon); }
-
- // Initialize with XBM data
- wxIcon(const char bits[], int width, int height);
-
- // Initialize with XPM data
- wxIcon(const char **data);
- wxIcon(char **data);
-
- wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_XPM,
- int desiredWidth = -1, int desiredHeight = -1);
- ~wxIcon();
-
- bool LoadFile(const wxString& name, long flags = wxBITMAP_TYPE_XPM,
- int desiredWidth = -1, int desiredHeight = -1);
-
- inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
- inline bool operator == (const wxIcon& icon) const { return m_refData == icon.m_refData; }
- inline bool operator != (const wxIcon& icon) const { return m_refData != icon.m_refData; }
-
- virtual bool Ok() const { return ((m_refData != NULL) && (M_ICONDATA->m_ok)); }
+ wxIcon();
+
+ // Copy constructors
+ inline wxIcon(const wxIcon& icon) { Ref(icon); }
+
+ // Initialize with XBM data
+ wxIcon(const char bits[], int width, int height);
+
+ // Initialize with XPM data
+ wxIcon(const char **data);
+ wxIcon(char **data);
+
+ wxIcon(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,
+ int desiredWidth = -1, int desiredHeight = -1);
+ ~wxIcon();
+
+ bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,
+ int desiredWidth = -1, int desiredHeight = -1);
+
+ // create from bitmap (which should have a mask unless it's monochrome):
+ // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
+ // ctors, assignment operators...), but it's ok to have such function
+ void CopyFromBitmap(const wxBitmap& bmp);
+
+ inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
+ inline bool operator == (const wxIcon& icon) const { return m_refData == icon.m_refData; }
+ inline bool operator != (const wxIcon& icon) const { return m_refData != icon.m_refData; }
+
+ virtual bool Ok() const { return ((m_refData != NULL) && (M_ICONDATA->m_ok)); }
};
#endif
- // _WX_ICON_H_
+// _WX_ICON_H_