virtual void SetFont( const wxFont &font );
// sets the text color
- virtual void SetTextColor( const wxColour &col );
+ virtual void SetTextColour( const wxColour &col );
// strokes along a path with the current pen
virtual void StrokePath( const wxGraphicsPath *path );
CGContextRestoreGState( m_cgContext );
}
-void wxMacCoreGraphicsContext::SetTextColor( const wxColour &col )
+void wxMacCoreGraphicsContext::SetTextColour( const wxColour &col )
{
m_textForegroundColor = col;
// to recreate the native font after color change