#pragma hdrstop
#endif
+#include "wx/toplevel.h"
+
#ifndef WX_PRECOMP
- #include "wx/toplevel.h"
#include "wx/dcclient.h"
#include "wx/app.h"
#endif // WX_PRECOMP
{
// Unlike windows, top level windows are created hidden by default.
m_isShown = false;
+ m_winDefault = NULL;
+ m_winTmpDefault = NULL;
}
wxTopLevelWindowBase::~wxTopLevelWindowBase()
if ( wxTheApp && wxTheApp->GetTopWindow() == this )
wxTheApp->SetTopWindow(NULL);
- bool shouldExit = IsLastBeforeExit();
-
wxTopLevelWindows.DeleteObject(this);
- if ( shouldExit )
+ if ( IsLastBeforeExit() )
{
- // then do it
+ // no other (important) windows left, quit the app
wxTheApp->ExitMainLoop();
}
}
bool wxTopLevelWindowBase::IsLastBeforeExit() const
{
- // we exit the application if there are no more top level windows left
- // normally but wxApp can prevent this from happening
- return wxTopLevelWindows.GetCount() == 1 &&
- wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
- wxTheApp && wxTheApp->GetExitOnFrameDelete();
+ // first of all, automatically exiting the app on last window close can be
+ // completely disabled at wxTheApp level
+ if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
+ return false;
+
+ wxWindowList::const_iterator i;
+ const wxWindowList::const_iterator end = wxTopLevelWindows.end();
+
+ // then decide whether we should exit at all
+ for ( i = wxTopLevelWindows.begin(); i != end; ++i )
+ {
+ wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ if ( win->ShouldPreventAppExit() )
+ {
+ // there remains at least one important TLW, don't exit
+ return false;
+ }
+ }
+
+ // if yes, close all the other windows: this could still fail
+ for ( i = wxTopLevelWindows.begin(); i != end; ++i )
+ {
+ // don't close twice the windows which are already marked for deletion
+ wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ if ( !wxPendingDelete.Member(win) && !win->Close() )
+ {
+ // one of the windows refused to close, don't exit
+ //
+ // NB: of course, by now some other windows could have been already
+ // closed but there is really nothing we can do about it as we
+ // have no way just to ask the window if it can close without
+ // forcing it to do it
+ return false;
+ }
+ }
+
+ return true;
}
// ----------------------------------------------------------------------------
void wxTopLevelWindowBase::DoCentre(int dir)
{
+ // on some platforms centering top level windows is impossible
+ // because they are always maximized by guidelines or limitations
+ if(IsAlwaysMaximized())
+ return;
+
// we need the display rect anyhow so store it first
int nDisplay = wxDisplay::GetFromWindow(this);
wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
// parent frame under Mac but could happen elsewhere too if the frame
// was hidden/moved away for some reason), don't use it as otherwise
// this window wouldn't be visible at all
- if ( !rectDisplay.Inside(rectParent.GetTopLeft()) &&
- !rectParent.Inside(rectParent.GetBottomRight()) )
+ if ( !rectDisplay.Contains(rectParent.GetTopLeft()) &&
+ !rectParent.Contains(rectParent.GetBottomRight()) )
{
// this is enough to make IsEmpty() test below pass
rectParent.width = 0;
// we don't want to place the window off screen if Centre() is called as
// this is (almost?) never wanted and it would be very difficult to prevent
// it from happening from the user code if we didn't check for it here
- if ( rectDisplay.Inside(rect.GetTopLeft()) )
+ if ( rectDisplay.Contains(rect.GetTopLeft()) )
{
- if ( !rectDisplay.Inside(rect.GetBottomRight()) )
+ if ( !rectDisplay.Contains(rect.GetBottomRight()) )
{
// check if we can move the window so that the bottom right corner
// is visible without hiding the top left one
wxWindow::DoClientToScreen(x, y);
}
+bool wxTopLevelWindowBase::IsAlwaysMaximized() const
+{
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ return true;
+#else
+ return false;
+#endif
+}
// ----------------------------------------------------------------------------
// event handlers
}
// do we have any children at all?
- if ( child )
+ if ( child && child->IsShown() )
{
// exactly one child - set it's size to fill the whole frame
int clientW, clientH;
// for whatever reasons, wxGTK wants to have a small offset - it
// probably looks better with it?
#ifdef __WXGTK__
- static const int ofs = 1;
+ const int ofs = 1;
+ clientW -= 2 * ofs;
+ clientH -= 2 * ofs;
+ if (clientW < 0)
+ clientW = 0;
+ if (clientH < 0)
+ clientH = 0;
#else
- static const int ofs = 0;
+ const int ofs = 0;
#endif
- child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
+ child->SetSize(ofs, ofs, clientW, clientH);
}
}
}
// it's probably better than do nothing, isn't it?
Raise();
}
+
+void wxTopLevelWindowBase::RemoveChild(wxWindowBase *child)
+{
+ if ( child == m_winDefault )
+ m_winDefault = NULL;
+
+ if ( child == m_winTmpDefault )
+ m_winTmpDefault = NULL;
+
+ wxWindow::RemoveChild(child);
+}