menus, which have to be popped up and selected rather laboriously.
Instead of supplying one toolbar class with a number
-of different implementations depending on platform, wxWindows separates
+of different implementations depending on platform, wxWidgets separates
out the classes. This is because there are a number of different toolbar
styles that you may wish to use simultaneously, and also, future
toolbar implementations will emerge which
\begin{itemize}\itemsep=0pt
\item {\bf wxToolBarBase.} This is a base class with pure virtual functions,
and should not be used directly.
-\item {\bf wxToolBarSimple.} A simple toolbar class written entirely with generic wxWindows
+\item {\bf wxToolBarSimple.} A simple toolbar class written entirely with generic wxWidgets
functionality. A simple 3D effect for buttons is possible, but it is not consistent
with the Windows look and feel. This toolbar can scroll, and you can have arbitrary
numbers of rows and columns.
one bitmap for each tool, because the toolbar generates all three images (normal,
depressed and checked) from the single bitmap you give it.
-\subsection{Using the toolbar library}
+\subsection{Using the toolbar library}\label{usingtoolbarlibrary}
Include {\tt "wx/toolbar.h"}, or if using a class directly, one of:
frame->SetMenuBar(menuBar);
// Create the toolbar
- frame->CreateToolBar(wxNO_BORDER|wxHORIZONTAL|wxTB_FLAT, ID_TOOLBAR);
+ frame->CreateToolBar(wxBORDER\_NONE|wxHORIZONTAL|wxTB_FLAT, ID_TOOLBAR);
frame->GetToolBar()->SetMargins( 2, 2 );
frame->OnSize(event);
frame->Show(true);
- frame->SetStatusText("Hello, wxWindows");
+ frame->SetStatusText("Hello, wxWidgets");
SetTopWindow(frame);
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- (void)wxMessageBox("wxWindows toolbar sample", "About wxToolBar");
+ (void)wxMessageBox("wxWidgets toolbar sample", "About wxToolBar");
}
// Define the behaviour for the frame closing