This event class contains information about keypress (character) events.
-Notice that there are three different kinds of keyboard events in wxWindows:
+Notice that there are three different kinds of keyboard events in wxWidgets:
key down and up events and char events. The difference between the first two
is clear - the first corresponds to a key press and the second to a key
release - otherwise they are identical. Just note that if the key is
Although in this simple case it is clear that the correct key code could be
found in the key down event handler by checking the value returned by
\helpref{ShiftDown()}{wxkeyeventshiftdown}, in general you should use
-{\tt EVT\_CHAR} for this as for non alphanumeric keys the translation is
+{\tt EVT\_CHAR} for this as for non-alphanumeric keys the translation is
keyboard-layout dependent and can only be done properly by the system itself.
Another kind of translation is done when the control key is pressed: for
$1$, the ASCII value of this key combination.
You may discover how the other keys on your system behave interactively by
-running the \helpref{text}{sampletext} wxWindows sample and pressing some keys
+running the \helpref{text}{sampletext} wxWidgets sample and pressing some keys
in any of the text controls shown in it.
{\bf Note:} If a key down ({\tt EVT\_KEY\_DOWN}) event is caught and
-the event handler does not call {\tt event.Skip()} then the coresponding
+the event handler does not call {\tt event.Skip()} then the corresponding
char event ({\tt EVT\_CHAR}) will not happen. This is by design and
enables the programs that handle both types of events to be a bit
simpler.
-{\bf Note for Windows programmers:} The key and char events in wxWindows are
+{\bf Note for Windows programmers:} The key and char events in wxWidgets are
similar to but slightly different from Windows {\tt WM\_KEYDOWN} and
{\tt WM\_CHAR} events. In particular, Alt-x combination will generate a char
-event in wxWindows (unless it is used as an accelerator).
+event in wxWidgets (unless it is used as an accelerator).
{\bf Tip:} be sure to call {\tt event.Skip()} for events that you don't process in
key event function, otherwise menu shortcuts may cease to work under Windows.
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxKeyEvent::m\_altDown}
+
+\membersection{wxKeyEvent::m\_altDown}\label{wxkeyeventmaltdown}
\member{bool}{m\_altDown}
+\textbf{Deprecated: } Please use \helpref{GetModifiers}{wxkeyeventgetmodifiers}
+instead!
+
true if the Alt key is pressed down.
-\membersection{wxKeyEvent::m\_controlDown}
+
+\membersection{wxKeyEvent::m\_controlDown}\label{wxkeyeventmcontroldown}
\member{bool}{m\_controlDown}
+\textbf{Deprecated: } Please use \helpref{GetModifiers}{wxkeyeventgetmodifiers}
+instead!
+
true if control is pressed down.
-\membersection{wxKeyEvent::m\_keyCode}
+
+\membersection{wxKeyEvent::m\_keyCode}\label{wxkeyeventmkeycode}
\member{long}{m\_keyCode}
+\textbf{Deprecated: } Please use \helpref{GetKeyCode}{wxkeyeventgetkeycode}
+instead!
+
Virtual keycode. See \helpref{Keycodes}{keycodes} for a list of identifiers.
-\membersection{wxKeyEvent::m\_metaDown}
+
+\membersection{wxKeyEvent::m\_metaDown}\label{wxkeyeventmmetadown}
\member{bool}{m\_metaDown}
+\textbf{Deprecated: } Please use \helpref{GetModifiers}{wxkeyeventgetmodifiers}
+instead!
+
true if the Meta key is pressed down.
-\membersection{wxKeyEvent::m\_shiftDown}
+
+\membersection{wxKeyEvent::m\_shiftDown}\label{wxkeyeventmshiftdown}
\member{bool}{m\_shiftDown}
+\textbf{Deprecated: } Please use \helpref{GetModifiers}{wxkeyeventgetmodifiers}
+instead!
+
true if shift is pressed down.
-\membersection{wxKeyEvent::m\_x}
+
+\membersection{wxKeyEvent::m\_x}\label{wxkeyeventmx}
\member{int}{m\_x}
+\textbf{Deprecated: } Please use \helpref{GetX}{wxkeyeventgetx} instead!
+
X position of the event.
-\membersection{wxKeyEvent::m\_y}
+
+\membersection{wxKeyEvent::m\_y}\label{wxkeyeventmy}
\member{int}{m\_y}
+\textbf{Deprecated: } Please use \helpref{GetY}{wxkeyeventgety} instead!
+
Y position of the event.
-\membersection{wxKeyEvent::wxKeyEvent}
+
+\membersection{wxKeyEvent::wxKeyEvent}\label{wxkeyeventctor}
\func{}{wxKeyEvent}{\param{WXTYPE}{ keyEventType}}
Constructor. Currently, the only valid event types are wxEVT\_CHAR and wxEVT\_CHAR\_HOOK.
-\membersection{wxKeyEvent::AltDown}
+
+\membersection{wxKeyEvent::AltDown}\label{wxkeyeventaltdown}
\constfunc{bool}{AltDown}{\void}
Returns true if the Alt key was down at the time of the key event.
-\membersection{wxKeyEvent::ControlDown}
+Notice that \helpref{GetModifiers}{wxkeyeventgetmodifiers} is easier to use
+correctly than this function so you should consider using it in new code.
+
+
+\membersection{wxKeyEvent::CmdDown}\label{wxkeyeventcmddown}
+
+\constfunc{bool}{CmdDown}{\void}
+
+\textsc{Cmd} is a pseudo key which is the same as Control for PC and Unix
+platforms but the special \textsc{Apple} (a.k.a as \textsc{Command}) key under
+Macs: it makes often sense to use it instead of, say, ControlDown() because Cmd
+key is used for the same thing under Mac as Ctrl elsewhere (but Ctrl still
+exists, just not used for this purpose under Mac). So for non-Mac platforms
+this is the same as \helpref{ControlDown()}{wxkeyeventcontroldown} and under
+Mac this is the same as \helpref{MetaDown()}{wxkeyeventmetadown}.
+
+
+\membersection{wxKeyEvent::ControlDown}\label{wxkeyeventcontroldown}
\constfunc{bool}{ControlDown}{\void}
Returns true if the control key was down at the time of the key event.
-\membersection{wxKeyEvent::GetKeyCode}
+Notice that \helpref{GetModifiers}{wxkeyeventgetmodifiers} is easier to use
+correctly than this function so you should consider using it in new code.
+
+
+\membersection{wxKeyEvent::GetKeyCode}\label{wxkeyeventgetkeycode}
\constfunc{int}{GetKeyCode}{\void}
Returns the virtual key code. ASCII events return normal ASCII values,
while non-ASCII events return values such as {\bf WXK\_LEFT} for the
-left cursor key. See \helpref{Keycodes}{keycodes} for a full list of the virtual key codes.
+left cursor key. See \helpref{Keycodes}{keycodes} for a full list of
+the virtual key codes.
+
+Note that in Unicode build, the returned value is meaningful only if the
+user entered a character that can be represented in current locale's default
+charset. You can obtain the corresponding Unicode character using
+\helpref{GetUnicodeKey}{wxkeyeventgetunicodekey}.
+
+
+\membersection{wxKeyEvent::GetModifiers}\label{wxkeyeventgetmodifiers}
+
+\constfunc{int}{GetModifiers}{\void}
+
+Return the bitmask of modifier keys which were pressed when this event
+happened. See \helpref{key modifier constants}{keymodifiers} for the full list
+of modifiers.
+
+Notice that this function is easier to use correctly than, for example,
+\helpref{ControlDown}{wxkeyeventcontroldown} because when using the latter you
+also have to remember to test that none of the other modifiers is pressed:
+
+\begin{verbatim}
+ if ( ControlDown() && !AltDown() && !ShiftDown() && !MetaDown() )
+ ... handle Ctrl-XXX ...
+\end{verbatim}
-\membersection{wxKeyEvent::GetRawKeyCode}
+and forgetting to do it can result in serious program bugs (e.g. program not
+working with European keyboard layout where \textsc{AltGr} key which is seen by
+the program as combination of \textsc{Ctrl} and \textsc{Alt} is used). On the
+other hand, you can simply write
+
+\begin{verbatim}
+ if ( GetModifiers() == wxMOD_CONTROL )
+ ... handle Ctrl-XXX ...
+\end{verbatim}
+
+with this function.
+
+
+\membersection{wxKeyEvent::GetPosition}\label{wxkeyeventgetposition}
+
+\constfunc{wxPoint}{GetPosition}{\void}
+
+\constfunc{void}{GetPosition}{\param{long *}{x}, \param{long *}{y}}
+
+Obtains the position (in client coordinates) at which the key was pressed.
+
+
+\membersection{wxKeyEvent::GetRawKeyCode}\label{wxkeyeventgetrawkeycode}
\constfunc{wxUint32}{GetRawKeyCode}{\void}
{\bf NB:} Currently the raw key codes are not supported by all ports, use
{\tt\#ifdef wxHAS\_RAW\_KEY\_CODES} to determine if this feature is available.
-\membersection{wxKeyEvent::GetRawKeyFlags}
+
+\membersection{wxKeyEvent::GetRawKeyFlags}\label{wxkeyeventgetrawkeyflags}
\constfunc{wxUint32}{GetRawKeyFlags}{\void}
{\bf NB:} Currently the raw key flags are not supported by all ports, use
{\tt \#ifdef wxHAS\_RAW\_KEY\_CODES} to determine if this feature is available.
-\membersection{wxKeyEvent::GetX}
-\constfunc{long}{GetX}{\void}
+\membersection{wxKeyEvent::GetUnicodeKey}\label{wxkeyeventgetunicodekey}
-Returns the X position of the event.
+\constfunc{wxChar}{GetUnicodeKey}{\void}
-\membersection{wxKeyEvent::GetY}
+Returns the Unicode character corresponding to this key event.
-\constfunc{long}{GetY}{\void}
+This function is only available in Unicode build, i.e. when
+\texttt{wxUSE\_UNICODE} is $1$.
-Returns the Y position of the event.
-\membersection{wxKeyEvent::MetaDown}
+\membersection{wxKeyEvent::GetX}\label{wxkeyeventgetx}
-\constfunc{bool}{MetaDown}{\void}
+\constfunc{long}{GetX}{\void}
-Returns true if the Meta key was down at the time of the key event.
+Returns the X position (in client coordinates) of the event.
-\membersection{wxKeyEvent::GetPosition}
-\constfunc{wxPoint}{GetPosition}{\void}
+\membersection{wxKeyEvent::GetY}\label{wxkeyeventgety}
-\constfunc{void}{GetPosition}{\param{long *}{x}, \param{long *}{y}}
+\constfunc{long}{GetY}{\void}
+
+Returns the Y (in client coordinates) position of the event.
-Obtains the position at which the key was pressed.
-\membersection{wxKeyEvent::HasModifiers}
+\membersection{wxKeyEvent::HasModifiers}\label{wxkeyeventhasmodifiers}
\constfunc{bool}{HasModifiers}{\void}
{\sc Meta} under X but the key presses even while {\sc NumLock} is on should
be still processed normally).
+
+\membersection{wxKeyEvent::MetaDown}\label{wxkeyeventmetadown}
+
+\constfunc{bool}{MetaDown}{\void}
+
+Returns true if the Meta key was down at the time of the key event.
+
+Notice that \helpref{GetModifiers}{wxkeyeventgetmodifiers} is easier to use
+correctly than this function so you should consider using it in new code.
+
+
\membersection{wxKeyEvent::ShiftDown}\label{wxkeyeventshiftdown}
\constfunc{bool}{ShiftDown}{\void}
Returns true if the shift key was down at the time of the key event.
+Notice that \helpref{GetModifiers}{wxkeyeventgetmodifiers} is easier to use
+correctly than this function so you should consider using it in new code.
+