\wxheading{Derived from}
-\helpref{wxEvent}{wxevent}
+\helpref{wxEvent}{wxevent}\\
+\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/event.h>
+\wxheading{Library}
+
+\helpref{wxCore}{librarieslist}
+
\wxheading{Event table macros}
To process a mouse event, use these event handler macros to direct input to member
\twocolitem{{\bf EVT\_JOY\_BUTTON\_UP(func)}}{Process a wxEVT\_JOY\_BUTTON\_UP event.}
\twocolitem{{\bf EVT\_JOY\_MOVE(func)}}{Process a wxEVT\_JOY\_MOVE event.}
\twocolitem{{\bf EVT\_JOY\_ZMOVE(func)}}{Process a wxEVT\_JOY\_ZMOVE event.}
+\twocolitem{{\bf EVT\_JOYSTICK\_EVENTS(func)}}{Processes all joystick events.}
\end{twocollist}%
\wxheading{See also}
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxJoystickEvent::wxJoystickEvent}
+\membersection{wxJoystickEvent::wxJoystickEvent}\label{wxjoystickeventctor}
\func{}{wxJoystickEvent}{\param{WXTYPE}{ eventType = 0}, \param{int}{ state = 0},
\param{int}{ joystick = wxJOYSTICK1}, \param{int }{change = 0}}