Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer}
-\subsection{Introduction}
+\subsection{Introduction}\label{introductiontowxstring}
wxString is a class which represents a character string of arbitrary length (limited by
{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
-arbitrary characters. The ASCII NUL character is allowed, although care should be
-taken when passing strings containing it to other functions.
+arbitrary characters. The ASCII NUL character is allowed, but be aware that
+in the current string implementation some methods might not work correctly
+in this case.
wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
Unicode (wide characters) strings.
insertion functions as well as much more - see \helpref{wxString}{wxstring}
for a list of all functions.
-\subsection{Comparison of wxString to other string classes}
+\subsection{Comparison of wxString to other string classes}\label{otherstringclasses}
The advantages of using a special string class instead of working directly with
C strings are so obvious that there is a huge number of such classes available.
which may be enabled to fine tune the memory allocation strategy for your
particular application - and the gain might be quite big.
\item {\bf Compatibility} This class tries to combine almost full compatibility
-with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
+with the old wxWidgets 1.xx wxString class, some reminiscence to MFC CString
class and 90\% of the functionality of std::string class.
\item {\bf Rich set of functions} Some of the functions present in wxString are
very useful but don't exist in most of other string classes: for example,
to and from ANSI and Unicode strings in any build mode (see the
\helpref{Unicode overview}{unicode} for more details) and maps to either
{\tt string} or {\tt wstring} transparently depending on the current mode.
-\item {\bf Used by wxWindows} And, of course, this class is used everywhere
-inside wxWindows so there is no performance loss which would result from
+\item {\bf Used by wxWidgets} And, of course, this class is used everywhere
+inside wxWidgets so there is no performance loss which would result from
conversions of objects of any other string class (including std::string) to
-wxString internally by wxWindows.
+wxString internally by wxWidgets.
\end{enumerate}
However, there are several problems as well. The most important one is probably
length(), \helpref{Len()}{wxstringlen} or
\helpref{Length()}{wxstringlength} may be used. The first function, as almost
all the other functions in lowercase, is std::string compatible. The second one
-is "native" wxString version and the last one is wxWindows 1.xx way. So the
+is "native" wxString version and the last one is wxWidgets 1.xx way. So the
question is: which one is better to use? And the answer is that:
{\bf The usage of std::string compatible functions is strongly advised!} It will
both make your code more familiar to other C++ programmers (who are supposed to
have knowledge of std::string but not of wxString), let you reuse the same code
-in both wxWindows and other programs (by just typedefing wxString as std::string
-when used outside wxWindows) and by staying compatible with future versions of
-wxWindows which will probably start using std::string sooner or later too.
+in both wxWidgets and other programs (by just typedefing wxString as std::string
+when used outside wxWidgets) and by staying compatible with future versions of
+wxWidgets which will probably start using std::string sooner or later too.
In the situations where there is no corresponding std::string function, please
-try to use the new wxString methods and not the old wxWindows 1.xx variants
+try to use the new wxString methods and not the old wxWidgets 1.xx variants
which are deprecated and may disappear in future versions.
\subsection{Some advice about using wxString}\label{wxstringadvices}
strings should return {\it wxString} - this makes it safe to return local
variables.
-\subsection{Other string related functions and classes}
+\subsection{Other string related functions and classes}\label{relatedtostring}
As most programs use character strings, the standard C library provides quite
a few functions to work with them. Unfortunately, some of them have rather
\subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
-wxString objects use a technique known as {\it copy on write} (COW). This means
-that when a string is assigned to another, no copying really takes place: only
-the reference count on the shared string data is incremented and both strings
-share the same data.
-
-But as soon as one of the two (or more) strings is modified, the data has to be
-copied because the changes to one of the strings shouldn't be seen in the
-others. As data copying only happens when the string is written to, this is
-known as COW.
-
-What is important to understand is that all this happens absolutely
-transparently to the class users and that whether a string is shared or not is
-not seen from the outside of the class - in any case, the result of any
-operation on it is the same.
+All considerations for wxObject-derived \helpref{reference counted}{trefcount} objects
+are valid also for wxString, even if it does not derive from wxObject.
Probably the unique case when you might want to think about reference
counting is when a string character is taken from a string which is not a