\membersection{wxDropSource::wxDropSource}\label{wxdropsourcewxdropsource}
-\func{}{wxDropSource}{\param{wxWindow*}{ win = NULL},\param{const wxIconOrCursor\& }{iconCopy = wxNullIconOrCursor}, \param{const wxIconOrCursor\& }{iconCopy = wxNullIconOrCursor}, \param{const wxIconOrCursor\& }{iconNone = wxNullIconOrCursor}}
+\func{}{wxDropSource}{\param{wxWindow*}{ win = NULL},\param{const wxIconOrCursor\& }{iconCopy = wxNullIconOrCursor}, \param{const wxIconOrCursor\& }{iconMove = wxNullIconOrCursor}, \param{const wxIconOrCursor\& }{iconNone = wxNullIconOrCursor}}
-\func{}{wxDropSource}{\param{wxDataObject\&}{ data}, \param{wxWindow*}{ win = NULL},\param{const wxIconOrCursor\& }{iconCopy = wxNullIconOrCursor}, \param{const wxIconOrCursor\& }{iconCopy = wxNullIconOrCursor}, \param{const wxIconOrCursor\& }{iconNone = wxNullIconOrCursor}}
+\func{}{wxDropSource}{\param{wxDataObject\&}{ data}, \param{wxWindow*}{ win = NULL},\param{const wxIconOrCursor\& }{iconCopy = wxNullIconOrCursor}, \param{const wxIconOrCursor\& }{iconMove = wxNullIconOrCursor}, \param{const wxIconOrCursor\& }{iconNone = wxNullIconOrCursor}}
The constructors for wxDataObject.
\membersection{wxDropSource::GiveFeedback}\label{wxdropsourcegivefeedback}
-\func{virtual bool}{GiveFeedback}{\param{wxDragResult }{effect}, \param{bool }{scrolling}}
+\func{virtual bool}{GiveFeedback}{\param{wxDragResult }{effect}}
Overridable: you may give some custom UI feedback during the drag and drop operation
in this function. It is called on each mouse move, so your implementation must not be too