\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxBitmap::wxBitmap}\label{wxbitmapconstr}
+\membersection{wxBitmap::wxBitmap}\label{wxbitmapctor}
\func{}{wxBitmap}{\void}
\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
\end{twocollist}
-The validity of these flags depends on the platform and wxWindows configuration.
-If all possible wxWindows settings are used, the Windows platform supports BMP file, BMP resource,
+The validity of these flags depends on the platform and wxWidgets configuration.
+If all possible wxWidgets settings are used, the Windows platform supports BMP file, BMP resource,
XPM data, and XPM. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.
The sixth form constructs a new bitmap.
-The seventh form constructs a bitmap from pixmap (XPM) data, if wxWindows has been configured
+The seventh form constructs a bitmap from pixmap (XPM) data, if wxWidgets has been configured
to incorporate this feature.
To use this constructor, you must first include an XPM file. For
\end{itemize}
}
-\membersection{wxBitmap::\destruct{wxBitmap}}
+\membersection{wxBitmap::\destruct{wxBitmap}}\label{wxbitmapdtor}
\func{}{\destruct{wxBitmap}}{\void}
data be deleted.
If the application omits to delete the bitmap explicitly, the bitmap will be
-destroyed automatically by wxWindows when the application exits.
+destroyed automatically by wxWidgets when the application exits.
Do not delete a bitmap that is selected into a memory device context.
\helpref{wxBitmapHandler}{wxbitmaphandler}
-\membersection{wxBitmap::CleanUpHandlers}
+\membersection{wxBitmap::CleanUpHandlers}\label{wxbitmapcleanuphandlers}
\func{static void}{CleanUpHandlers}{\void}
Deletes all bitmap handlers.
-This function is called by wxWindows on exit.
+This function is called by wxWidgets on exit.
\membersection{wxBitmap::ConvertToImage}\label{wxbitmapconverttoimage}
mask information so that bitmaps and images can be converted back
and forth without loss in that respect.
+\membersection{wxBitmap::CopyFromIcon}\label{wxbitmapcopyfromicon}
+
+\func{bool}{CopyFromIcon}{\param{const wxIcon\&}{ icon}}
+
+Creates the bitmap from an icon.
+
\membersection{wxBitmap::Create}\label{wxbitmapcreate}
\func{virtual bool}{Create}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
\docparam{data}{Data whose type depends on the value of {\it type}.}
-\docparam{type}{A bitmap type identifier - see \helpref{wxBitmap::wxBitmap}{wxbitmapconstr} for a list
+\docparam{type}{A bitmap type identifier - see \helpref{wxBitmap::wxBitmap}{wxbitmapctor} for a list
of possible values.}
\wxheading{Return value}
\wxheading{See also}
-\helpref{wxBitmap::wxBitmap}{wxbitmapconstr}
+\helpref{wxBitmap::wxBitmap}{wxbitmapctor}
-\membersection{wxBitmap::FindHandler}
+\membersection{wxBitmap::FindHandler}\label{wxbitmapfindhandler}
\func{static wxBitmapHandler*}{FindHandler}{\param{const wxString\& }{name}}
\helpref{wxBitmapHandler}{wxbitmaphandler}
-\membersection{wxBitmap::GetDepth}
+\membersection{wxBitmap::GetDepth}\label{wxbitmapgetdepth}
\constfunc{int}{GetDepth}{\void}
Gets the colour depth of the bitmap. A value of 1 indicates a
monochrome bitmap.
-\membersection{wxBitmap::GetHandlers}
+\membersection{wxBitmap::GetHandlers}\label{wxbitmapgethandlers}
\func{static wxList\&}{GetHandlers}{\void}
Returns a sub bitmap of the current one as long as the rect belongs entirely to
the bitmap. This function preserves bit depth and mask information.
-\membersection{wxBitmap::InitStandardHandlers}
+\membersection{wxBitmap::InitStandardHandlers}\label{wxbitmapinitstandardhandlers}
\func{static void}{InitStandardHandlers}{\void}
-Adds the standard bitmap format handlers, which, depending on wxWindows
+Adds the standard bitmap format handlers, which, depending on wxWidgets
configuration, can be handlers for Windows bitmap, Windows bitmap resource, and XPM.
-This function is called by wxWindows on startup.
+This function is called by wxWidgets on startup.
\wxheading{See also}
\helpref{wxBitmapHandler}{wxbitmaphandler}
-\membersection{wxBitmap::InsertHandler}
+\membersection{wxBitmap::InsertHandler}\label{wxbitmapinserthandler}
\func{static void}{InsertHandler}{\param{wxBitmapHandler*}{ handler}}
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
\end{twocollist}
-The validity of these flags depends on the platform and wxWindows configuration.
+The validity of these flags depends on the platform and wxWidgets configuration.
In addition, wxBitmap can read all formats that \helpref{wxImage}{wximage} can
(wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_PNG, wxBITMAP\_TYPE\_GIF, wxBITMAP\_TYPE\_PCX, wxBITMAP\_TYPE\_PNM).
Returns true if bitmap data is present.
-\membersection{wxBitmap::RemoveHandler}
+\membersection{wxBitmap::RemoveHandler}\label{wxbitmapremovehandler}
\func{static bool}{RemoveHandler}{\param{const wxString\& }{name}}
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
\end{twocollist}
-The validity of these flags depends on the platform and wxWindows configuration.
+The validity of these flags depends on the platform and wxWidgets configuration.
In addition, wxBitmap can save all formats that \helpref{wxImage}{wximage} can
(wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_PNG).
\wxheading{Remarks}
-Depending on how wxWindows has been configured, not all formats may be available.
+Depending on how wxWidgets has been configured, not all formats may be available.
\wxheading{See also}
\helpref{wxBitmap::GetMask}{wxbitmapgetmask}, \helpref{wxMask}{wxmask}
%% VZ: this function is an implementation detail and shouldn't be documented
-%%\membersection{wxBitmap::SetOk}
+%%\membersection{wxBitmap::SetOk}\label{wxbitmapsetok}
%%
%%\func{void}{SetOk}{\param{int }{isOk}}
%%
\helpref{wxPalette}{wxpalette}
-\membersection{wxBitmap::SetWidth}
+\membersection{wxBitmap::SetWidth}\label{wxbitmapsetwidth}
\func{void}{SetWidth}{\param{int }{width}}
\docparam{width}{Bitmap width in pixels.}
-\membersection{wxBitmap::operator $=$}
+\membersection{wxBitmap::operator $=$}\label{wxbitmapassign}
\func{wxBitmap\& }{operator $=$}{\param{const wxBitmap\& }{bitmap}}
Returns 'this' object.
-\membersection{wxBitmap::operator $==$}
+\membersection{wxBitmap::operator $==$}\label{wxbitmapequal}
\func{bool}{operator $==$}{\param{const wxBitmap\& }{bitmap}}
Returns true if the bitmaps were effectively equal, false otherwise.
-\membersection{wxBitmap::operator $!=$}
+\membersection{wxBitmap::operator $!=$}\label{wxbitmapnotequal}
\func{bool}{operator $!=$}{\param{const wxBitmap\& }{bitmap}}