// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "dcscreen.h"
-#endif
-
#include "wx/wxprec.h"
#include "wx/dcscreen.h"
#include "wx/mac/uma.h"
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
-#endif
// Create a DC representing the whole screen
wxScreenDC::wxScreenDC()
SetPort( port ) ;
m_macLocalOrigin.x = -pt.h ;
m_macLocalOrigin.y = -pt.v ;
-
+#if wxMAC_USE_CORE_GRAPHICS
+ m_macLocalOriginInPort = m_macLocalOrigin ;
+#endif
BitMap screenBits;
GetQDGlobalsScreenBits( &screenBits );
m_minX = screenBits.bounds.left ;