+ }
+}
+
+// Make a Windows extended style from the given wxWindows window style
+WXDWORD wxWindowMSW::MakeExtendedStyle(long style, bool eliminateBorders)
+{
+ WXDWORD exStyle = 0;
+ if ( style & wxTRANSPARENT_WINDOW )
+ exStyle |= WS_EX_TRANSPARENT;
+
+ if ( !eliminateBorders )
+ {
+ if ( style & wxSUNKEN_BORDER )
+ exStyle |= WS_EX_CLIENTEDGE;
+ if ( style & wxDOUBLE_BORDER )
+ exStyle |= WS_EX_DLGMODALFRAME;
+#if defined(__WIN95__)
+ if ( style & wxRAISED_BORDER )
+ // It seems that WS_EX_WINDOWEDGE doesn't work, but WS_EX_DLGMODALFRAME does
+ exStyle |= WS_EX_DLGMODALFRAME; /* WS_EX_WINDOWEDGE */;
+ if ( style & wxSTATIC_BORDER )
+ exStyle |= WS_EX_STATICEDGE;
+#endif
+ }
+ return exStyle;
+}
+
+// Determines whether native 3D effects or CTL3D should be used,
+// applying a default border style if required, and returning an extended
+// style to pass to CreateWindowEx.
+WXDWORD wxWindowMSW::Determine3DEffects(WXDWORD defaultBorderStyle,
+ bool *want3D) const
+{
+ // If matches certain criteria, then assume no 3D effects
+ // unless specifically requested (dealt with in MakeExtendedStyle)
+ if ( !GetParent()
+#if wxUSE_CONTROLS
+ || !IsKindOf(CLASSINFO(wxControl))
+#endif // wxUSE_CONTROLS
+ || (m_windowStyle & wxNO_BORDER) )
+ {
+ *want3D = FALSE;
+ return MakeExtendedStyle(m_windowStyle, FALSE);
+ }
+
+ // Determine whether we should be using 3D effects or not.
+ bool nativeBorder = FALSE; // by default, we don't want a Win95 effect
+
+ // 1) App can specify global 3D effects
+ *want3D = wxTheApp->GetAuto3D();
+
+ // 2) If the parent is being drawn with user colours, or simple border specified,
+ // switch effects off. TODO: replace wxUSER_COLOURS with wxNO_3D
+ if ( GetParent() && (GetParent()->GetWindowStyleFlag() & wxUSER_COLOURS) || (m_windowStyle & wxSIMPLE_BORDER) )
+ *want3D = FALSE;
+
+ // 3) Control can override this global setting by defining
+ // a border style, e.g. wxSUNKEN_BORDER
+ if ( m_windowStyle & wxSUNKEN_BORDER )
+ *want3D = TRUE;
+
+ // 4) If it's a special border, CTL3D can't cope so we want a native border
+ if ( (m_windowStyle & wxDOUBLE_BORDER) || (m_windowStyle & wxRAISED_BORDER) ||
+ (m_windowStyle & wxSTATIC_BORDER) )
+ {
+ *want3D = TRUE;
+ nativeBorder = TRUE;
+ }
+
+ // 5) If this isn't a Win95 app, and we are using CTL3D, remove border
+ // effects from extended style
+#if wxUSE_CTL3D
+ if ( *want3D )
+ nativeBorder = FALSE;
+#endif
+
+ DWORD exStyle = MakeExtendedStyle(m_windowStyle, !nativeBorder);
+
+ // If we want 3D, but haven't specified a border here,
+ // apply the default border style specified.
+ // TODO what about non-Win95 WIN32? Does it have borders?
+#if defined(__WIN95__) && !wxUSE_CTL3D
+ if ( defaultBorderStyle && (*want3D) && ! ((m_windowStyle & wxDOUBLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
+ (m_windowStyle & wxSTATIC_BORDER) || (m_windowStyle & wxSIMPLE_BORDER) ))
+ exStyle |= defaultBorderStyle; // WS_EX_CLIENTEDGE;
+#endif
+
+ return exStyle;
+}
+
+#if WXWIN_COMPATIBILITY
+// If nothing defined for this, try the parent.
+// E.g. we may be a button loaded from a resource, with no callback function
+// defined.
+void wxWindowMSW::OnCommand(wxWindow& win, wxCommandEvent& event)
+{
+ if ( GetEventHandler()->ProcessEvent(event) )
+ return;
+ if ( m_parent )
+ m_parent->GetEventHandler()->OnCommand(win, event);
+}
+#endif // WXWIN_COMPATIBILITY_2
+
+#if WXWIN_COMPATIBILITY
+wxObject* wxWindowMSW::GetChild(int number) const
+{
+ // Return a pointer to the Nth object in the Panel
+ wxNode *node = GetChildren().First();
+ int n = number;
+ while (node && n--)
+ node = node->Next();
+ if ( node )
+ {
+ wxObject *obj = (wxObject *)node->Data();
+ return(obj);
+ }
+ else
+ return NULL;
+}
+#endif // WXWIN_COMPATIBILITY
+
+// Setup background and foreground colours correctly
+void wxWindowMSW::SetupColours()
+{
+ if ( GetParent() )
+ SetBackgroundColour(GetParent()->GetBackgroundColour());
+}
+
+bool wxWindowMSW::IsMouseInWindow() const
+{
+ // get the mouse position
+ POINT pt;
+ ::GetCursorPos(&pt);
+
+ // find the window which currently has the cursor and go up the window
+ // chain until we find this window - or exhaust it
+ HWND hwnd = ::WindowFromPoint(pt);
+ while ( hwnd && (hwnd != GetHwnd()) )
+ hwnd = ::GetParent(hwnd);
+
+ return hwnd != NULL;
+}
+
+void wxWindowMSW::OnIdle(wxIdleEvent& WXUNUSED(event))
+{
+ // Check if we need to send a LEAVE event
+ if ( m_mouseInWindow )
+ {
+ if ( !IsMouseInWindow() )