class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
public:
- wxBitmap();
- wxBitmap( int width, int height, int depth = -1 );
+ wxBitmap() {}
+ wxBitmap( int width, int height, int depth = -1 ) { Create( width, height, depth ); }
+ wxBitmap( const wxSize& sz, int depth = -1 ) { Create( sz, depth ); }
wxBitmap( const char bits[], int width, int height, int depth = 1 );
wxBitmap( const char* const* bits );
#ifdef wxNEEDS_CHARPP
// needed for old GCC
wxBitmap(char** data)
{
- *this = wxBitmap(wx_const_cast(const char* const*, data));
+ *this = wxBitmap(const_cast<const char* const*>(data));
}
#endif
wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
virtual ~wxBitmap();
- bool Create(int width, int height, int depth = -1);
+ bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
+ { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
virtual int GetHeight() const;
virtual int GetWidth() const;
wxBitmap GetSubBitmap( const wxRect& rect ) const;
bool SaveFile(const wxString &name, wxBitmapType type,
- const wxPalette *palette = (wxPalette *)NULL) const;
+ const wxPalette *palette = NULL) const;
bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
#if wxUSE_PALETTE
wxPalette *GetPalette() const;
void SetPalette(const wxPalette& palette);
- wxPalette *GetColourMap() const { return GetPalette(); };
+ wxPalette *GetColourMap() const { return GetPalette(); }
#endif // wxUSE_PALETTE
static void InitStandardHandlers();