#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
-#ifdef __GNUG__
-#pragma interface "wave.h"
-#endif
+#include "wx/defs.h"
+
+#if wxUSE_WAVE
-#ifndef byte
-#define byte unsigned char
+#if defined(__GNUG__) && !defined(__APPLE__)
+#pragma interface "wave.h"
#endif
#include "wx/object.h"
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
- wxWave(int size, const byte* data);
+ wxWave(int size, const wxByte* data);
~wxWave();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
- bool Create(int size, const byte* data);
+ bool Create(int size, const wxByte* data);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE);
bool Free();
private:
- byte* m_waveData;
+ wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
#endif
+#endif
+