--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: effects.h
+// Purpose: wxEffects class
+// Draws 3D effects.
+// Author: Julian Smart et al
+// Modified by:
+// Created: 25/4/2000
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma interface "effects.h"
+#endif
+
+#ifndef _WX_EFFECTS_H_
+#define _WX_EFFECTS_H_
+
+/*
+ * wxEffects: various 3D effects
+ */
+
+class WXDLLEXPORT wxEffects: public wxObject
+{
+DECLARE_CLASS(wxEffects)
+
+public:
+ // Assume system colours
+ wxEffects() ;
+ // Going from lightest to darkest
+ wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
+ const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ;
+
+ // Draw a sunken edge
+ void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
+
+ // Tile a bitmap
+ bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
+protected:
+ wxColour m_highlightColour; // Usually white
+ wxColour m_lightShadow; // Usually light grey
+ wxColour m_faceColour; // Usually grey
+ wxColour m_mediumShadow; // Usually dark grey
+ wxColour m_darkShadow; // Usually black
+};
+
+#endif
+