wxWindow* m_window;
};
-class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+class WXDLLEXPORT wxGLCanvas: public wxWindow
{
DECLARE_CLASS(wxGLCanvas)
public:
// It sets the viewport correctly and update the context.
// You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
void OnSize(wxSizeEvent& event);
+
+ virtual void MacSuperChangedPosition() ;
+ virtual void MacTopLevelWindowChangedPosition() ;
+ void MacUpdateView() ;
inline wxGLContext* GetContext() const { return m_glContext; }