#include "wx/textctrl.h"
#include "wx/gdicmn.h"
#include "wx/layout.h"
+#include "wx/sizer.h"
class wxWindow;
class wxProperty;
// Clear all properties
virtual void Clear(void);
- virtual bool Save(ostream& str);
- virtual bool Load(ostream& str);
-
virtual void UpdateAllViews(wxPropertyView *thisView = NULL);
inline virtual wxList& GetProperties(void) const { return (wxList&) m_properties; }
inline virtual void SetPropertySheet(wxPropertySheet *sheet) { m_propertySheet = sheet; }
inline virtual wxPropertySheet *GetPropertySheet(void) const { return m_propertySheet; }
+/*
virtual void OnOk(void) {};
virtual void OnCancel(void) {};
virtual void OnHelp(void) {};
+*/
inline virtual bool OnClose(void) { return FALSE; }
inline long GetFlags(void) { return m_buttonFlags; }
inline void SetValidatorProperty(wxProperty *prop) { m_validatorProperty = prop; }
inline wxProperty *GetValidatorProperty(void) const { return m_validatorProperty; }
- virtual bool StringToFloat (char *s, float *number);
- virtual bool StringToDouble (char *s, double *number);
- virtual bool StringToInt (char *s, int *number);
- virtual bool StringToLong (char *s, long *number);
- virtual char *FloatToString (float number);
- virtual char *DoubleToString (double number);
- virtual char *IntToString (int number);
- virtual char *LongToString (long number);
+ virtual bool StringToFloat (wxChar *s, float *number);
+ virtual bool StringToDouble (wxChar *s, double *number);
+ virtual bool StringToInt (wxChar *s, int *number);
+ virtual bool StringToLong (wxChar *s, long *number);
+ virtual wxChar *FloatToString (float number);
+ virtual wxChar *DoubleToString (double number);
+ virtual wxChar *IntToString (int number);
+ virtual wxChar *LongToString (long number);
protected:
long m_validatorFlags;
wxPropertyValue(void); // Unknown type
wxPropertyValue(const wxPropertyValue& copyFrom); // Copy constructor
- wxPropertyValue(const char *val);
+ wxPropertyValue(const wxChar *val);
wxPropertyValue(const wxString& val);
wxPropertyValue(long val);
wxPropertyValue(bool val);
wxPropertyValue(wxList *val);
wxPropertyValue(wxStringList *val);
// Pointer versions
- wxPropertyValue(char **val);
+ wxPropertyValue(wxChar **val);
wxPropertyValue(long *val);
wxPropertyValue(bool *val);
wxPropertyValue(float *val);
virtual long IntegerValue(void) const;
virtual float RealValue(void) const;
virtual bool BoolValue(void) const;
- virtual char *StringValue(void) const;
+ virtual wxChar *StringValue(void) const;
virtual long *IntegerValuePtr(void) const;
virtual float *RealValuePtr(void) const;
virtual bool *BoolValuePtr(void) const;
- virtual char **StringValuePtr(void) const;
+ virtual wxChar **StringValuePtr(void) const;
// Get nth arg of clause (starting from 1)
virtual wxPropertyValue *Arg(wxPropertyValueType type, int arg) const;
virtual wxPropertyValue *NewCopy(void) const;
virtual void Copy(wxPropertyValue& copyFrom);
- virtual void WritePropertyClause(ostream& stream); // Write this expression as a top-level clause
- virtual void WritePropertyType(ostream& stream); // Write as any other subexpression
+ virtual void WritePropertyClause(wxString &stream); // Write this expression as a top-level clause
+ virtual void WritePropertyType(wxString &stream); // Write as any other subexpression
// Append an expression to a list
virtual void Append(wxPropertyValue *expr);
void operator=(const long val);
void operator=(const bool val);
void operator=(const float val);
- void operator=(const char **val);
+ void operator=(const wxChar **val);
void operator=(const long *val);
void operator=(const bool *val);
void operator=(const float *val);
union {
long integer; // Also doubles as bool
- char *string;
+ wxChar *string;
float real;
long *integerPtr;
bool *boolPtr;
- char **stringPtr;
+ wxChar **stringPtr;
float *realPtr;
wxPropertyValue *first; // If is a list expr, points to the first node
} m_value;