/////////////////////////////////////////////////////////////////////////////
-// Name: brush.h
+// Name: wx/mac/carbon/brush.h
// Purpose: wxBrush class
// Author: Stefan Csomor
// Modified by:
#ifndef _WX_BRUSH_H_
#define _WX_BRUSH_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "brush.h"
-#endif
-
#include "wx/gdicmn.h"
#include "wx/gdiobj.h"
#include "wx/bitmap.h"
-class WXDLLEXPORT wxBrush;
+class WXDLLIMPEXP_FWD_CORE wxBrush;
typedef enum
{
wxBrush(short macThemeBrush ) ;
wxBrush(const wxColour& col, int style = wxSOLID);
wxBrush(const wxBitmap& stipple);
- wxBrush(const wxBrush& brush)
- : wxBrushBase()
- { Ref(brush); }
- ~wxBrush();
+ virtual ~wxBrush();
- virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
+ virtual void SetColour(const wxColour& col) ;
+ virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
virtual void SetStyle(int style) ;
virtual void SetStipple(const wxBitmap& stipple) ;
virtual void MacSetTheme(short macThemeBrush) ;
virtual void MacSetThemeBackground(unsigned long macThemeBackground , WXRECTPTR extent) ;
- wxBrush& operator = (const wxBrush& brush)
- { if (*this == brush) return (*this); Ref(brush); return *this; }
- bool operator == (const wxBrush& brush)
- { return m_refData == brush.m_refData; }
- bool operator != (const wxBrush& brush)
- { return m_refData != brush.m_refData; }
+ bool operator == (const wxBrush& brush) const;
+ bool operator != (const wxBrush& brush) const
+ { return !(*this == brush); }
wxMacBrushKind MacGetBrushKind() const ;
virtual int GetStyle() const ;
wxBitmap *GetStipple() const ;
- virtual bool Ok() const { return (m_refData != NULL) ; }
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk() const { return (m_refData != NULL) ; }
// Implementation
// Useful helper: create the brush resource
bool RealizeResource();
- // When setting properties, we must make sure we're not changing
- // another object
+private:
void Unshare();
};