//@{
/**
- Check that this matrix is identical with @t.
+ Check that this matrix is identical with @a t.
@param t
The matrix compared with this.
//@}
/**
- Check that this matrix differs from @t.
+ Check that this matrix differs from @a t.
@param t
The matrix compared with this.
virtual void Scale(wxDouble xScale, wxDouble yScale) = 0;
/**
- Add counter clockwise rotation to this matrix.
+ Add clockwise rotation to this matrix.
- @param ccRadians
- Rotation angle in radians.
+ @param cRadians
+ Rotation angle in radians, clockwise.
*/
- virtual void Rotate(wxDouble ccRadians) = 0;
+ virtual void Rotate(wxDouble cRadians) = 0;
/**
Add mirroring to this matrix.
@return The point with the transformations applied.
*/
- wxPoint2DDouble TransformPoint(const wxPoint2DDouble& src) const;
+ wxPoint2DDouble TransformPoint(const wxPoint2DDouble& p) const;
void TransformPoint(wxDouble* x, wxDouble* y) const;
/**
- Applies the linear part of this matrix, i.e. without translation.
+ Applies the linear part of this matrix, i.e.\ without translation.
@param p
The source receiving the transformations.
@return The source with the transformations applied.
*/
- wxPoint2DDouble TransformDistance(const wxPoint2DDouble& src) const;
+ wxPoint2DDouble TransformDistance(const wxPoint2DDouble& p) const;
void TransformDistance(wxDouble* dx, wxDouble* dy) const;
};