virtual void Scale(wxDouble xScale, wxDouble yScale) = 0;
/**
- Add counter clockwise rotation to this matrix.
+ Add clockwise rotation to this matrix.
- @param ccRadians
- Rotation angle in radians.
+ @param cRadians
+ Rotation angle in radians, clockwise.
*/
- virtual void Rotate(wxDouble ccRadians) = 0;
+ virtual void Rotate(wxDouble cRadians) = 0;
/**
Add mirroring to this matrix.