/////////////////////////////////////////////////////////////////////////////
-// Name: include/wx/scrolwin.h
+// Name: wx/scrolwin.h
// Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper
// Author: Vadim Zeitlin
// Modified by:
// Created: 30.08.00
-// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
//
// So we have
//
+// wxAnyScrollHelperBase
+// |
+// |
+// \|/
// wxScrollHelperBase
// |
// |
//
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_CORE wxScrollHelperBase
+// This class allows reusing some of wxScrollHelperBase functionality in
+// wxVarScrollHelperBase in wx/vscroll.h without duplicating its code.
+class WXDLLIMPEXP_CORE wxAnyScrollHelperBase
+{
+public:
+ wxEXPLICIT wxAnyScrollHelperBase(wxWindow* win);
+
+ // Disable use of keyboard keys for scrolling. By default cursor movement
+ // keys (including Home, End, Page Up and Down) are used to scroll the
+ // window appropriately. If the derived class uses these keys for something
+ // else, e.g. changing the currently selected item, this function can be
+ // used to disable this behaviour as it's not only not necessary then but
+ // can actually be actively harmful if another object forwards a keyboard
+ // event corresponding to one of the above keys to us using
+ // ProcessWindowEvent() because the event will always be processed which
+ // can be undesirable.
+ void DisableKeyboardScrolling() { m_kbdScrollingEnabled = false; }
+
+ // Override this function to draw the graphic (or just process EVT_PAINT)
+ virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
+
+ // change the DC origin according to the scroll position.
+ virtual void DoPrepareDC(wxDC& dc) = 0;
+
+ // Simple accessor for the window that is really being scrolled.
+ wxWindow *GetTargetWindow() const { return m_targetWindow; }
+
+
+ // The methods called from the window event handlers.
+ void HandleOnChar(wxKeyEvent& event);
+ void HandleOnPaint(wxPaintEvent& event);
+
+protected:
+ // the window that receives the scroll events and the window to actually
+ // scroll, respectively
+ wxWindow *m_win,
+ *m_targetWindow;
+
+ // whether cursor keys should scroll the window
+ bool m_kbdScrollingEnabled;
+};
+
+// This is the class containing the guts of (uniform) scrolling logic.
+class WXDLLIMPEXP_CORE wxScrollHelperBase : public wxAnyScrollHelperBase
{
public:
// ctor must be given the associated window
DoShowScrollbars(horz, vert);
}
+ // Test whether the specified scrollbar is shown.
+ virtual bool IsScrollbarShown(int orient) const = 0;
+
// Enable/disable Windows scrolling in either direction. If true, wxWidgets
// scrolls the canvas and only a bit of the canvas is invalidated; no
// Clear() is necessary. If false, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
// actually scroll a non-constant distance
+ //
+ // Notice that calling this method with a false argument doesn't disable
+ // scrolling the window in this direction, it just changes the mechanism by
+ // which it is implemented to not use wxWindow::ScrollWindow().
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
// Get the view start
// child of it in order to scroll only a portion the area between the
// scrollbars (spreadsheet: only cell area will move).
void SetTargetWindow(wxWindow *target);
- wxWindow *GetTargetWindow() const;
void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
wxRect GetTargetRect() const { return m_rectToScroll; }
- // Override this function to draw the graphic (or just process EVT_PAINT)
- virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
-
- // change the DC origin according to the scroll position.
virtual void DoPrepareDC(wxDC& dc);
// are we generating the autoscroll events?
// the methods to be called from the window event handlers
void HandleOnScroll(wxScrollWinEvent& event);
void HandleOnSize(wxSizeEvent& event);
- void HandleOnPaint(wxPaintEvent& event);
- void HandleOnChar(wxKeyEvent& event);
void HandleOnMouseEnter(wxMouseEvent& event);
void HandleOnMouseLeave(wxMouseEvent& event);
#if wxUSE_MOUSEWHEEL
// delete the event handler we installed
void DeleteEvtHandler();
- // calls wxScrollHelperEvtHandler::ResetDrawnFlag(), see explanation
- // in wxScrollHelperEvtHandler::ProcessEvent()
- void ResetDrawnFlag();
-
// this function should be overridden to return the size available for
// m_targetWindow inside m_win of the given size
//
double m_scaleX;
double m_scaleY;
- wxWindow *m_win,
- *m_targetWindow;
-
wxRect m_rectToScroll;
wxTimer *m_timerAutoScroll;
+ // The number of pixels to scroll in horizontal and vertical directions
+ // respectively.
+ //
+ // If 0, means that the scrolling in the given direction is disabled.
int m_xScrollPixelsPerLine;
int m_yScrollPixelsPerLine;
int m_xScrollPosition;
public: \
virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \
virtual bool Layout() { return ScrollLayout(); } \
+ virtual bool CanScroll(int orient) const \
+ { return IsScrollbarShown(orient); } \
virtual void DoSetVirtualSize(int x, int y) \
{ ScrollDoSetVirtualSize(x, y); } \
virtual wxSize GetBestVirtualSize() const \
this->MacSetClipChildren(true);
#endif
- this->Connect(wxEVT_PAINT, wxPaintEventHandler(wxScrolled::OnPaint));
-
// by default, we're scrollable in both directions (but if one of the
// styles is specified explicitly, we shouldn't add the other one
// automatically)
if ( !(style & (wxHSCROLL | wxVSCROLL)) )
style |= wxHSCROLL | wxVSCROLL;
+#ifdef __WXOSX__
+ bool retval = T::Create(parent, winid, pos, size, style, name);
+ if ( retval && (style & wxALWAYS_SHOW_SB) )
+ ShowScrollbars(wxSHOW_SB_ALWAYS, wxSHOW_SB_ALWAYS);
+ return retval;
+#else
+ if ( style & wxALWAYS_SHOW_SB )
+ ShowScrollbars(wxSHOW_SB_ALWAYS, wxSHOW_SB_ALWAYS);
+
return T::Create(parent, winid, pos, size, style, name);
+#endif
}
+#ifdef __WXMSW__
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
-#ifdef __WXMSW__
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
return FilterMSWWindowProc(nMsg, T::MSWWindowProc(nMsg, wParam, lParam));
}
+
+ // Take into account the scroll origin.
+ virtual void MSWAdjustBrushOrg(int* xOrg, int* yOrg) const
+ {
+ CalcUnscrolledPosition(*xOrg, *yOrg, xOrg, yOrg);
+ }
#endif // __WXMSW__
WX_FORWARD_TO_SCROLL_HELPER()
}
private:
- // this is needed for wxEVT_PAINT processing hack described in
- // wxScrollHelperEvtHandler::ProcessEvent()
- void OnPaint(wxPaintEvent& event)
- {
- // the user code didn't really draw the window if we got here, so set
- // this flag to try to call OnDraw() later
- ResetDrawnFlag();
- event.Skip();
- }
-
// VC++ 6 gives warning for the declaration of template member function
// without definition
-#if !defined(__VISUALC__) || wxCHECK_VISUALC_VERSION(7)
+#ifndef __VISUALC6__
wxDECLARE_NO_COPY_CLASS(wxScrolled);
#endif
};
+#ifdef __VISUALC6__
+ // disable the warning about non dll-interface class used as base for
+ // dll-interface class: it's harmless in this case
+ #pragma warning(push)
+ #pragma warning(disable:4275)
+#endif
+
// for compatibility with existing code, we provide wxScrolledWindow
// "typedef" for wxScrolled<wxPanel>. It's not a real typedef because we
// want wxScrolledWindow to show in wxRTTI information (the class is widely
typedef wxScrolled<wxWindow> wxScrolledCanvas;
+#ifdef __VISUALC6__
+ #pragma warning(pop)
+#endif
+
#endif // _WX_SCROLWIN_H_BASE_