#include "wx/msw/gdiimage.h"
#include "wx/palette.h"
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxBitmapHandler;
-class WXDLLEXPORT wxBitmapRefData;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxDC;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
+class WXDLLIMPEXP_FWD_CORE wxBitmapRefData;
+class WXDLLIMPEXP_FWD_CORE wxControl;
+class WXDLLIMPEXP_FWD_CORE wxCursor;
+class WXDLLIMPEXP_FWD_CORE wxDC;
#if wxUSE_WXDIB
-class WXDLLEXPORT wxDIB;
+class WXDLLIMPEXP_FWD_CORE wxDIB;
#endif
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxImage;
-class WXDLLEXPORT wxMask;
-class WXDLLEXPORT wxPalette;
-class WXDLLEXPORT wxPixelDataBase;
+class WXDLLIMPEXP_FWD_CORE wxIcon;
+class WXDLLIMPEXP_FWD_CORE wxImage;
+class WXDLLIMPEXP_FWD_CORE wxMask;
+class WXDLLIMPEXP_FWD_CORE wxPalette;
+class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// Initialize with XPM data
wxBitmap(const char* const* data);
+#ifdef wxNEEDS_CHARPP
+ wxBitmap(char** data)
+ {
+ *this = wxBitmap(wx_const_cast(const char* const*, data));
+ }
+#endif
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
wxBitmap GetMaskBitmap() const;
void SetMask(wxMask *mask);
- bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
- bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
-
// these functions are internal and shouldn't be used, they risk to
// disappear in the future
bool HasAlpha() const;
void UseAlpha();
-#if WXWIN_COMPATIBILITY_2_4
- // these functions do nothing and are only there for backwards
- // compatibility
- wxDEPRECATED( int GetQuality() const );
- wxDEPRECATED( void SetQuality(int quality) );
-#endif // WXWIN_COMPATIBILITY_2_4
-
// implementation only from now on
// -------------------------------
public:
wxMask();
+ // Copy constructor
+ wxMask(const wxMask &mask);
+
// Construct a mask from a bitmap and a colour indicating the transparent
// area
wxMask(const wxBitmap& bitmap, const wxColour& colour);