have been added to wxPython.
+wxName Change
+-------------
+
+The **wxWindows** project and library is now known as
+**wxWidgets**. Please see here_ for more details.
+
+.. _here: http://www.wxwindows.org/name.htm
+
+This won't really affect wxPython all that much, other than the fact
+that the wxwindows.org domain name will be changing to wxwidgets.org,
+so mail list, CVS, and etc. addresses will be changing. We're going
+to try and smooth the transition as much as possible, but I wanted you
+all to be aware of this change if you run into any issues.
+
+
Module Initialization
---------------------
The import-startup-bootstrap process employed by wxPython was changed
-such that wxWindows and the underlying gui toolkit are **not**
+such that wxWidgets and the underlying gui toolkit are **not**
initialized until the wx.App object is created (but before wx.App.OnInit
is called.) This was required because of some changes that were made
to the C++ wxApp class.
with window classess. This means that you can create menu or toolbar
items and event bindings without having to predefine a unique menu ID,
although you still can use IDs just like before if you want. For
-example, these are all equivallent other than ID values::
+example, these are all equivallent other than their specific ID
+values::
1.
item = menu.Append(-1, "E&xit", "Terminate the App")
wrappers will figure out what to do.
+PlatformInfo
+------------
+
+Added wx.PlatformInfo which is a tuple containing strings that
+describe the platform and build options of wxPython. This lets you
+know more about the build than just the __WXPORT__ value that
+wx.Platform contains, such as if it is a GTK2 build. For example,
+instead of::
+
+ if wx.Platform == "__WXGTK__":
+ ...
+
+you should do this::
+
+ if "__WXGTK__" in wx.PlatformInfo:
+ ...
+
+and you can specifically check for a wxGTK2 build by looking for
+"gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
+way. If there are any other platform/toolkit/build flags that make
+sense to add to this tuple please let me know.
+
+BTW, wx.Platform will probably be deprecated in the future.
+
+
Other Stuff
-----------
The wxWave class has been renamed to wxSound, and now has a slightly
different API.
+
+