// Destroy all GDI lists, etc.
- delete wxTheBrushList;
- wxTheBrushList = NULL;
-
- delete wxThePenList;
- wxThePenList = NULL;
-
- delete wxTheFontList;
- wxTheFontList = NULL;
-
- delete wxTheBitmapList;
- wxTheBitmapList = NULL;
+ wxDeleteStockLists();
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
widget, XtParent(widget));
#endif // DEBUG
- if (CheckForAccelerator(_event))
- {
+ if (CheckForAccelerator(_event))
+ {
// Do nothing! We intercepted and processed the event as an
// accelerator.
return;
- }
+ }
#if 1
// It seemed before that this hack was redundant and
// key down events were being generated by wxCanvasInputEvent.
// But no longer - why ???
//
- else if (CheckForKeyDown(_event))
- {
+ else if (CheckForKeyDown(_event))
+ {
// We intercepted and processed the key down event
return;
- }
+ }
#endif
- else
- {
+ else
+ {
XtDispatchEvent(event);
- return;
- }
+ return;
+ }
}
else if (event->type == KeyRelease)
{
// TODO: work out why we still need this ! -michael
//
if (CheckForKeyUp(_event))
- {
- // We intercepted and processed the key up event
- return;
- }
- else
- {
- XtDispatchEvent(event);
- return;
- }
+ {
+ // We intercepted and processed the key up event
+ return;
+ }
+ else
+ {
+ XtDispatchEvent(event);
+ return;
+ }
}
else if (event->type == PropertyNotify)
{
if (xEvent->xany.type == KeyPress)
{
Widget widget = XtWindowToWidget((Display*) wxGetDisplay(),
- xEvent->xany.window);
- wxWindow* win = NULL;
+ xEvent->xany.window);
+ wxWindow* win = NULL;
- // Find the first wxWindow that corresponds to this event window
- while (widget && !(win = wxGetWindowFromTable(widget)))
+ // Find the first wxWindow that corresponds to this event window
+ while (widget && !(win = wxGetWindowFromTable(widget)))
widget = XtParent(widget);
- if (!widget || !win)
+ if (!widget || !win)
return FALSE;
- wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
- wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
+ wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
+ wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
- return win->ProcessEvent( keyEvent );
+ return win->ProcessEvent( keyEvent );
}
return FALSE;
if (xEvent->xany.type == KeyRelease)
{
Widget widget = XtWindowToWidget((Display*) wxGetDisplay(),
- xEvent->xany.window);
- wxWindow* win = NULL;
+ xEvent->xany.window);
+ wxWindow* win = NULL;
- // Find the first wxWindow that corresponds to this event window
- while (widget && !(win = wxGetWindowFromTable(widget)))
- widget = XtParent(widget);
+ // Find the first wxWindow that corresponds to this event window
+ while (widget && !(win = wxGetWindowFromTable(widget)))
+ widget = XtParent(widget);
- if (!widget || !win)
- return FALSE;
+ if (!widget || !win)
+ return FALSE;
- wxKeyEvent keyEvent(wxEVT_KEY_UP);
- wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
+ wxKeyEvent keyEvent(wxEVT_KEY_UP);
+ wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
- return win->ProcessEvent( keyEvent );
+ return win->ProcessEvent( keyEvent );
}
return FALSE;
// Yield to other processes
-static bool gs_inYield = FALSE;
-
-bool wxYield()
+bool wxApp::Yield(bool onlyIfNeeded)
{
-#ifdef __WXDEBUG__
- if (gs_inYield)
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
-#endif
-
- gs_inYield = TRUE;
+ bool s_inYield = FALSE;
+
+ if ( s_inYield )
+ {
+ if ( !onlyIfNeeded )
+ {
+ wxFAIL_MSG( wxT("wxYield called recursively" ) );
+ }
+
+ return FALSE;
+ }
+
+ s_inYield = TRUE;
while (wxTheApp && wxTheApp->Pending())
wxTheApp->Dispatch();
- // VZ: is it the same as this (taken from old wxExecute)?
-#if 0
- XtAppProcessEvent((XtAppContext) wxTheApp->GetAppContext(), XtIMAll);
-#endif
-
- gs_inYield = FALSE;
+ s_inYield = FALSE;
return TRUE;
}
-// Yield to incoming messages; but fail silently if recursion is detected.
-bool wxYieldIfNeeded()
-{
- if (gs_inYield)
- return FALSE;
-
- return wxYield();
-}
-
-
// TODO use XmGetPixmap (?) to get the really standard icons!
#include "wx/generic/info.xpm"