#include <string.h>
#include <ctype.h>
-#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) || defined(__TWIN32__))
+#if defined(__WIN95__) && !((defined(__GNUWIN32_OLD__) || defined(__TWIN32__) || defined(__WXMICROWIN__)) && !defined(__CYGWIN10__))
#include <commctrl.h>
#endif
+#ifndef __WXMICROWIN__
#include "wx/msw/msvcrt.h"
+#endif
// ----------------------------------------------------------------------------
// conditional compilation
#define _WIN32_IE 0x0200
#endif
-#if _WIN32_IE >= 0x0300
+#if _WIN32_IE >= 0x0300 \
+ && !( defined(__MINGW32__) && !wxCHECK_W32API_VERSION( 1, 0 ) )
#include <shlwapi.h>
#endif
extern wxChar *wxBuffer;
extern wxList *wxWinHandleList;
extern wxList WXDLLEXPORT wxPendingDelete;
+#ifndef __WXMICROWIN__
extern void wxSetKeyboardHook(bool doIt);
+#endif
MSG s_currentMsg;
wxApp *wxTheApp = NULL;
wxBitmap::InitStandardHandlers();
-#if defined(__WIN95__)
+#if defined(__WIN95__) && !defined(__WXMICROWIN__)
InitCommonControls();
-
#endif // __WIN95__
-#if wxUSE_OLE
+#if wxUSE_OLE || wxUSE_DRAG_AND_DROP
#ifdef __WIN16__
// for OLE, enlarge message queue to be as large as possible
while (!SetMessageQueue(iMsg) && (iMsg -= 8))
;
#endif // Win16
+
// we need to initialize OLE library
if ( FAILED(::OleInitialize(NULL)) )
wxLogError(_("Cannot initialize OLE"));
+
#endif // wxUSE_OLE
#if wxUSE_CTL3D
wxLogError(wxT("Cannot register CTL3D"));
Ctl3dAutoSubclass(wxhInstance);
-#endif
+#endif // wxUSE_CTL3D
// VZ: these icons are not in wx.rc anyhow (but should they?)!
#if 0
RegisterWindowClasses();
+#ifndef __WXMICROWIN__
// Create the brush for disabling bitmap buttons
LOGBRUSH lb;
::DeleteObject( (HGDIOBJ)lb.lbHatch );
}
//else: wxWindows resources are probably not linked in
+#endif
#if wxUSE_PENWINDOWS
wxRegisterPenWin();
if (wxDummyChar) wxDummyChar++;
#endif
+#ifndef __WXMICROWIN__
wxSetKeyboardHook(TRUE);
+#endif
wxModule::RegisterModules();
if (!wxModule::InitializeModules())
//// WINDOWS-SPECIFIC CLEANUP
+#ifndef __WXMICROWIN__
wxSetKeyboardHook(FALSE);
+#endif
#if wxUSE_PENWINDOWS
wxCleanUpPenWin();
// GL: I'm annoyed ... I don't know where to put this and I don't want to
// create a module for that as it's part of the core.
delete wxPendingEvents;
+
#if wxUSE_THREADS
delete wxPendingEventsLocker;
- // If we don't do the following, we get an apparent memory leak.
+ // If we don't do the following, we get an apparent memory leak
+#if wxUSE_VALIDATORS
((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
-#endif
+#endif // wxUSE_VALIDATORS
+#endif // wxUSE_THREADS
wxClassInfo::CleanUpClasses();
int WXDLLEXPORT wxEntryInitGui()
{
- wxTheApp->OnInitGui();
- return 0;
+ return wxTheApp->OnInitGui();
}
void WXDLLEXPORT wxEntryCleanup()
// do check for memory leaks on program exit
// (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
// deallocated memory which may be used to simulate low-memory condition)
+#ifndef __WXMICROWIN__
wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
+#endif
+
#ifdef __MWERKS__
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// This seems to be necessary since there are 'rogue'
wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
wxT("No initializer - use IMPLEMENT_APP macro.") );
- wxTheApp = (*wxApp::GetInitializerFunction()) ();
+ wxTheApp = (wxApp*) (*wxApp::GetInitializerFunction()) ();
}
wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
wxTheApp->ConvertToStandardCommandArgs(lpCmdLine);
wxTheApp->m_nCmdShow = nCmdShow;
- // GUI-specific initialisation. In fact on Windows we don't have any,
- // but this call is provided for compatibility across platforms.
- wxEntryInitGui();
-
// We really don't want timestamps by default, because it means
// we can't simply double-click on the error message and get to that
// line in the source. So VC++ at least, let's have a sensible default.
wxTheApp->SetExitOnFrameDelete(FALSE);
// init the app
- retValue = wxTheApp->OnInit() ? 0 : -1;
+ retValue = wxEntryInitGui() && wxTheApp->OnInit() ? 0 : -1;
// restore the old flag value
wxTheApp->SetExitOnFrameDelete(exitOnLastFrameDelete);
wxApp::wxApp()
{
- m_topWindow = NULL;
- wxTheApp = this;
- m_wantDebugOutput = TRUE;
-
argc = 0;
argv = NULL;
m_printMode = wxPRINT_WINDOWS;
- m_exitOnFrameDelete = TRUE;
m_auto3D = TRUE;
}
#endif // wxUSE_THREADS
// Process the message
- if ( !ProcessMessage((WXMSG *)&s_currentMsg) )
- {
- ::TranslateMessage(&s_currentMsg);
- ::DispatchMessage(&s_currentMsg);
- }
+ DoMessage((WXMSG *)&s_currentMsg);
}
return TRUE;
}
+void wxApp::DoMessage(WXMSG *pMsg)
+{
+ if ( !ProcessMessage(pMsg) )
+ {
+ ::TranslateMessage((MSG *)pMsg);
+ ::DispatchMessage((MSG *)pMsg);
+ }
+}
+
/*
* Keep trying to process messages until WM_QUIT
* received.
HWND hWnd = msg->hwnd;
wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
+ // this may happen if the event occured in a standard modeless dialog (the
+ // only example of which I know of is the find/replace dialog) - then call
+ // IsDialogMessage() to make TAB navigation in it work
+ if ( !wndThis )
+ {
+ return ::IsDialogMessage(hWnd, msg) != 0;
+ }
+
#if wxUSE_TOOLTIPS
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
// popup the tooltip bubbles
- if ( wndThis && (msg->message == WM_MOUSEMOVE) )
+ if ( (msg->message == WM_MOUSEMOVE) )
{
wxToolTip *tt = wndThis->GetToolTip();
if ( tt )
// a translation table.
wxWindow *wnd;
+ bool pastTopLevelWindow = FALSE;
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
- if ( wnd->MSWTranslateMessage(wxmsg) )
+ if ( !pastTopLevelWindow && wnd->MSWTranslateMessage(wxmsg))
return TRUE;
- }
-
- // Anyone for a non-translation message? Try youngest descendants first.
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
- {
if ( wnd->MSWProcessMessage(wxmsg) )
return TRUE;
+
+ // stop at first top level window, i.e. don't try to process the key
+ // strokes originating in a dialog using the accelerators of the parent
+ // frame - this doesn't make much sense
+ if ( wnd->IsTopLevel() )
+ pastTopLevelWindow = TRUE;
}
return FALSE;
wxLog::FlushActive();
#endif // wxUSE_LOG
+#if wxUSE_DC_CACHEING
+ // automated DC cache management: clear the cached DCs and bitmap
+ // if it's likely that the app has finished with them, that is, we
+ // get an idle event and we're not dragging anything.
+ if (!::GetKeyState(MK_LBUTTON) && !::GetKeyState(MK_MBUTTON) && !::GetKeyState(MK_RBUTTON))
+ wxDC::ClearCache();
+#endif // wxUSE_DC_CACHEING
+
// Send OnIdle events to all windows
if ( SendIdleEvents() )
{
/* static */
int wxApp::GetComCtl32Version()
{
+#ifdef __WXMICROWIN__
+ return 0;
+#else
// cache the result
static int s_verComCtl32 = -1;
}
return s_verComCtl32;
+#endif
}
void wxExit()
// normally result in message boxes popping up &c
wxLog::Suspend();
-#ifdef __WXDEBUG__
+#ifdef __WXDEBUG__
if (gs_inYield)
wxFAIL_MSG( wxT("wxYield called recursively" ) );
#endif
-
+
gs_inYield = TRUE;
// we don't want to process WM_QUIT from here - it should be processed in
{
if (gs_inYield)
return FALSE;
-
+
return wxYield();
}
return TRUE;
#else
wxFAIL_MSG(_T("set wxUSE_ON_FATAL_EXCEPTION to 1 to sue this function"));
-
+
+ (void)doit;
return FALSE;
#endif
}