if (paintState == paintAbandoned) {
// Painting area was insufficient to cover new styling or brace
// highlight positions
- FullPaint(dc);
+ FullPaint();
}
paintState = notPainting;
dc->EndDrawing();
//----------------------------------------------------------------------
// Force the whole window to be repainted
-void ScintillaWX::FullPaint(wxDC *dc) {
+void ScintillaWX::FullPaint() {
stc->Refresh(false);
stc->Update();
}