// ----------------------------------------------------------------------------
// Flags for wxSound::Play
-#if WXWIN_COMPATIBILITY_2_4
- // NB: we can't use enum because there would be ambiguity between the
- // two Play() prototypes when called without explicit parameters
+#if WXWIN_COMPATIBILITY_2_4 || defined(__BORLANDC__)
+ // NB: We can't use enum because there would be ambiguity between the
+ // two Play() prototypes when called without explicit parameters.
+ // We can't use enum with Borland's compiler either, because it's
+ // broken and keeps reporting nonexistent ambiguities between
+ // Play(unsigned) and static Play(const wxString&, unsigned).
#define wxSOUND_SYNC ((unsigned)0)
#define wxSOUND_ASYNC ((unsigned)1)
#define wxSOUND_LOOP ((unsigned)2)
#endif
// Base class for wxSound implementations
-class wxSoundBase : public wxObject
+class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
{
public:
// Play the sound:
#if defined(__WXMSW__)
#include "wx/msw/sound.h"
-#elif defined(__UNIX__)
- #include "wx/unix/sound.h"
#elif defined(__WXMAC__)
#include "wx/mac/sound.h"
#elif defined(__WXPM__)
#include "wx/os2/sound.h"
+#elif defined(__UNIX__)
+ #include "wx/unix/sound.h"
#endif
// ----------------------------------------------------------------------------