#include "mondrian.xpm"
#endif
+#if wxUSE_LIBGNOMEPRINT
+#include "wx/html/forcelnk.h"
+FORCE_LINK(gnome_print)
+#endif
+
+
// Declare a frame
MyFrame *frame = (MyFrame *) NULL;
// int orientation = wxPORTRAIT;
_T("About wxWidgets printing demo"), wxOK|wxCENTRE);
}
-void MyFrame::OnAngleUp(wxCommandEvent& event)
+void MyFrame::OnAngleUp(wxCommandEvent& WXUNUSED(event))
{
m_angle += 5;
canvas->Refresh();
}
-void MyFrame::OnAngleDown(wxCommandEvent& event)
+void MyFrame::OnAngleDown(wxCommandEvent& WXUNUSED(event))
{
m_angle -= 5;
canvas->Refresh();
dc.SetBrush(*wxCYAN_BRUSH);
dc.SetPen(*wxRED_PEN);
- dc.DrawRectangle(0, 30, 200, 100);
+ dc.DrawRoundedRectangle(0, 20, 200, 80, 20);
- dc.DrawText( wxT("Rectangle 200 by 100"), 40, 40);
+ dc.DrawText( wxT("Rectangle 200 by 80"), 40, 40);
dc.SetPen( wxPen(*wxBLACK,0,wxDOT_DASH) );
dc.DrawEllipse(50, 140, 100, 50);
dc.DrawText( wxT("Test message: this is in 10 point text"), 10, 180);
+
#if wxUSE_UNICODE
char *test = "Hebrew שלום -- Japanese (日本語)";
wxString tmp = wxConvUTF8.cMB2WC( test );
dc.DrawText( tmp, 10, 200 );
#endif
+ wxPoint points[5];
+ points[0].x = 0;
+ points[0].y = 0;
+ points[1].x = 20;
+ points[1].y = 0;
+ points[2].x = 20;
+ points[2].y = 20;
+ points[3].x = 10;
+ points[3].y = 20;
+ points[4].x = 10;
+ points[4].y = -20;
+ dc.DrawPolygon( 5, points, 20, 250, wxODDEVEN_RULE );
+ dc.DrawPolygon( 5, points, 50, 250, wxWINDING_RULE );
+
+ dc.DrawEllipticArc( 80, 250, 60, 30, 0.0, 270.0 );
+
+ points[0].x = 150;
+ points[0].y = 250;
+ points[1].x = 180;
+ points[1].y = 250;
+ points[2].x = 180;
+ points[2].y = 220;
+ points[3].x = 200;
+ points[3].y = 220;
+ dc.DrawSpline( 4, points );
+
+ dc.DrawArc( 20,10, 10,10, 25,40 );
+
wxString str;
int i = 0;
str.Printf( wxT("---- Text at angle %d ----"), i );
wxIcon my_icon = wxICON(mondrian) ;
dc.DrawIcon( my_icon, 100, 100);
-
+
if (m_bitmap.Ok())
dc.DrawBitmap( m_bitmap, 10, 10 );
}
// Calculate conversion factor for converting millimetres into
// logical units.
- // There are approx. 25.1 mm to the inch. There are ppi
+ // There are approx. 25.4 mm to the inch. There are ppi
// device units to the inch. Therefore 1 mm corresponds to
- // ppi/25.1 device units. We also divide by the
+ // ppi/25.4 device units. We also divide by the
// screen-to-printer scaling factor, because we need to
// unscale to pass logical units to DrawLine.
// Draw 50 mm by 50 mm L shape
- float logUnitsFactor = (float)(ppiPrinterX/(scale*25.1));
+ float logUnitsFactor = (float)(ppiPrinterX/(scale*25.4));
float logUnits = (float)(50*logUnitsFactor);
dc->SetPen(* wxBLACK_PEN);
dc->DrawLine(50, 250, (long)(50.0 + logUnits), 250);
dc->DrawLine(50, 250, 50, (long)(250.0 + logUnits));
dc->SetBackgroundMode(wxTRANSPARENT);
-
+ dc->SetBrush(*wxTRANSPARENT_BRUSH);
{ // GetTextExtent demo:
wxString words[7] = {_T("This "), _T("is "), _T("GetTextExtent "), _T("testing "), _T("string. "), _T("Enjoy "), _T("it!")};