]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/sizer.cpp
Add a hack to allow an external jpeg library to still be used on
[wxWidgets.git] / src / common / sizer.cpp
index 6c536703f1489aaef110d4890a3691b2ef4454a4..d4ac29a51747c1e056d3208a12f769c51e357d6e 100644 (file)
@@ -17,6 +17,7 @@
     #pragma hdrstop
 #endif
 
+#include "wx/display.h"
 #include "wx/sizer.h"
 
 #ifndef WX_PRECOMP
@@ -27,6 +28,7 @@
     #include "wx/settings.h"
     #include "wx/button.h"
     #include "wx/statbox.h"
+    #include "wx/toplevel.h"
 #endif // WX_PRECOMP
 
 #include "wx/listimpl.cpp"
@@ -275,7 +277,7 @@ wxSize wxSizerItem::CalcMin()
     {
         // Since the size of the window may change during runtime, we
         // should use the current minimal/best size.
-        m_minSize = m_window->GetBestFittingSize();
+        m_minSize = m_window->GetEffectiveMinSize();
     }
 
     return GetMinSizeWithBorder();
@@ -353,6 +355,11 @@ void wxSizerItem::SetDimension( const wxPoint& pos_, const wxSize& size_ )
         size.y -= m_border;
     }
 
+    if (size.x < 0)
+        size.x = 0;
+    if (size.y < 0)
+        size.y = 0;
+
     m_rect = wxRect(pos, size);
 
     switch ( m_kind )
@@ -754,8 +761,37 @@ void wxSizer::DeleteWindows()
 
 wxSize wxSizer::Fit( wxWindow *window )
 {
-    wxSize size(window->IsTopLevel() ? FitSize(window)
-                                     : GetMinWindowSize(window));
+    // take the min size by default and limit it by max size
+    wxSize size = GetMinWindowSize(window);
+    wxSize sizeMax = GetMaxWindowSize(window);
+
+    wxTopLevelWindow *tlw = wxDynamicCast(window, wxTopLevelWindow);
+    if ( tlw )
+    {
+        // hack for small screen devices where TLWs are always full screen
+        if ( tlw->IsAlwaysMaximized() )
+        {
+            size = tlw->GetSize();
+        }
+        else // normal situation
+        {
+            // limit the window to the size of the display it is on
+            int disp = wxDisplay::GetFromWindow(window);
+            if ( disp == wxNOT_FOUND )
+            {
+                // or, if we don't know which one it is, of the main one
+                disp = 0;
+            }
+
+            sizeMax = wxDisplay(disp).GetClientArea().GetSize();
+        }
+    }
+
+    if ( sizeMax.x != wxDefaultCoord && size.x > sizeMax.x )
+        size.x = sizeMax.x;
+    if ( sizeMax.y != wxDefaultCoord && size.y > sizeMax.y )
+        size.y = sizeMax.y;
+
 
     window->SetSize( size );
 
@@ -827,32 +863,6 @@ wxSize wxSizer::GetMinWindowSize( wxWindow *window )
 // TODO on mac we need a function that determines how much free space this
 // min size contains, in order to make sure that we have 20 pixels of free
 // space around the controls
-
-// Return a window size that will fit within the screens dimensions
-wxSize wxSizer::FitSize( wxWindow *window )
-{
-    if ( window->IsTopLevel() )
-    {
-        wxTopLevelWindow *tlw = wxDynamicCast(window, wxTopLevelWindow);
-        if ( tlw && tlw->IsAlwaysMaximized() )
-        {
-            return tlw->GetClientSize();
-        }
-    }
-
-    wxSize size     = GetMinWindowSize( window );
-    wxSize sizeMax  = GetMaxWindowSize( window );
-
-    // Limit the size if sizeMax != wxDefaultSize
-
-    if ( size.x > sizeMax.x && sizeMax.x != wxDefaultCoord )
-        size.x = sizeMax.x;
-    if ( size.y > sizeMax.y && sizeMax.y != wxDefaultCoord )
-        size.y = sizeMax.y;
-
-    return size;
-}
-
 wxSize wxSizer::GetMaxClientSize( wxWindow *window ) const
 {
     wxSize maxSize( window->GetMaxSize() );
@@ -1695,6 +1705,16 @@ void wxBoxSizer::RecalcSizes()
                 //     wxALIGN_CENTER should be used in new code
                     child_pos.y += (m_size.y - size.y) / 2;
 
+                if ( m_containingWindow )
+                {
+                    child_pos.x = m_containingWindow->AdjustForLayoutDirection
+                                                      (
+                                                        child_pos.x,
+                                                        width,
+                                                        m_size.x
+                                                      );
+                }
+
                 item->SetDimension( child_pos, child_size );
 
                 pt.x += width;