+// ----------------------------------------------------------------------------
+// button drawing
+// ----------------------------------------------------------------------------
+
+void
+wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
+                                          wxDC& dc,
+                                          const wxRect& rect,
+                                          int flags)
+{
+    DrawPushButton(win,dc,rect,flags);
+    DrawDropArrow(win,dc,rect,flags);
+}
+
+void
+wxRendererGeneric::DrawDropArrow(wxWindow *win,
+                                 wxDC& dc,
+                                 const wxRect& rect,
+                                 int WXUNUSED(flags))
+{
+    // This generic implementation should be good
+    // enough for Windows platforms (including XP).
+
+    int arrowHalf = rect.width/5;
+    int rectMid = rect.width / 2;
+    int arrowTopY = (rect.height/2) - (arrowHalf/2);
+
+    // This should always result in arrow with odd width.
+    wxPoint pt[] =
+    {
+        wxPoint(rectMid - arrowHalf, arrowTopY),
+        wxPoint(rectMid + arrowHalf, arrowTopY),
+        wxPoint(rectMid, arrowTopY + arrowHalf)
+    };
+    dc.SetBrush(wxBrush(win->GetForegroundColour()));
+    dc.SetPen(wxPen(win->GetForegroundColour()));
+    dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
+}
+
+void
+wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags)
+{
+    dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
+    dc.SetBrush( *wxTRANSPARENT_BRUSH );
+    dc.DrawRectangle(rect);
+
+    if ( flags & wxCONTROL_CHECKED )
+    {
+        dc.DrawCheckMark(rect.Deflate(2, 2));
+    }
+}
+
+wxSize wxRendererGeneric::GetCheckBoxSize(wxWindow *WXUNUSED(win))
+{
+    return wxSize(16, 16);
+}
+
+void
+wxRendererGeneric::DrawPushButton(wxWindow *win,
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  int flags)
+{
+    // Don't try anything too fancy. It'll just turn out looking
+    // out-of-place on most platforms.
+    wxColour bgCol = flags & wxCONTROL_DISABLED ?
+                        wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
+                        win->GetBackgroundColour();
+    dc.SetBrush(wxBrush(bgCol));
+    dc.SetPen(wxPen(bgCol));
+    dc.DrawRectangle(rect);
+}
+
+void
+wxRendererGeneric::DrawItemSelectionRect(wxWindow * win,
+                                         wxDC& dc,
+                                         const wxRect& rect,
+                                         int flags)
+{
+    wxBrush brush;
+    if ( flags & wxCONTROL_SELECTED )
+    {
+        if ( flags & wxCONTROL_FOCUSED )
+        {
+            brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
+        }
+        else // !focused
+        {
+            brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
+        }
+    }
+    else // !selected
+    {
+        brush = *wxTRANSPARENT_BRUSH;
+    }
+
+    dc.SetBrush(brush);
+    if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED)
+#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
+                && IsControlActive( (ControlRef)win->GetHandle() )
+#endif
+    )
+        dc.SetPen( *wxBLACK_PEN );
+    else
+        dc.SetPen( *wxTRANSPARENT_PEN );
+
+    dc.DrawRectangle( rect );
+
+    // it's unused everywhere except in wxOSX/Carbon
+    wxUnusedVar(win);
+}
+
+void
+wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
+{
+    // draw the pixels manually because the "dots" in wxPen with wxDOT style
+    // may be short traits and not really dots
+    //
+    // note that to behave in the same manner as DrawRect(), we must exclude
+    // the bottom and right borders from the rectangle
+    wxCoord x1 = rect.GetLeft(),
+            y1 = rect.GetTop(),
+            x2 = rect.GetRight(),
+            y2 = rect.GetBottom();
+
+    dc.SetPen(m_penBlack);
+
+#ifdef __WXMAC__
+    dc.SetLogicalFunction(wxCOPY);
+#else
+    // this seems to be closer than what Windows does than wxINVERT although
+    // I'm still not sure if it's correct
+    dc.SetLogicalFunction(wxAND_REVERSE);
+#endif
+
+    wxCoord z;
+    for ( z = x1 + 1; z < x2; z += 2 )
+        dc.DrawPoint(z, rect.GetTop());
+
+    wxCoord shift = z == x2 ? 0 : 1;
+    for ( z = y1 + shift; z < y2; z += 2 )
+        dc.DrawPoint(x2, z);
+
+    shift = z == y2 ? 0 : 1;
+    for ( z = x2 - shift; z > x1; z -= 2 )
+        dc.DrawPoint(z, y2);
+
+    shift = z == x1 ? 0 : 1;
+    for ( z = y2 - shift; z > y1; z -= 2 )
+        dc.DrawPoint(x1, z);
+
+    dc.SetLogicalFunction(wxCOPY);
+}
+
+void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawChoice");
+}
+
+void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawComboBox");
+}
+
+void wxRendererGeneric::DrawRadioBitmap(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawRadioBitmap");
+}
+
+void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
+                           const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
+{
+    wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawTextCtrl");
+}
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+
+void wxRendererGeneric::DrawTitleBarBitmap(wxWindow * WXUNUSED(win),
+                                           wxDC& WXUNUSED(dc),
+                                           const wxRect& WXUNUSED(rect),
+                                           wxTitleBarButton WXUNUSED(button),
+                                           int WXUNUSED(flags))
+{
+    // no need to fail here, if wxHAS_DRAW_TITLE_BAR_BITMAP is defined this
+    // will be implemented in the native renderer and this version is never
+    // going to be used -- but we still need to define it to allow
+    // instantiation of this class (which would have been pure virtual
+    // otherwise)
+}
+
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
+
+
+// ----------------------------------------------------------------------------